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Super Mario Odyssey Discussion (Nintendo Switch) [game]
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02/12/17, 22:01 Edited: 10/25/17, 06:01
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I finally got to New Donk City last night, and one of the moons I got was the one for sitting next to the lonely guy.I think it's neat. On other platforms, in certain games, this would have been an Achievement. Here it's an in-game reward. But the function is the same: to get you to do something cool the developer thought of. Zero said:For instance the really deep water hole is neat in that it is mysterious and you wonder what is at the bottom, but all you actually have to do is spam the ground pound button a bunch of times just to get down easily and get handed a moon. Like, what is even the gameplay there?! Well, you can also possess a Cheep Cheep, bring it to the hole, and Cappy commends you for your smart thinking. It's still not especially challenging and it might not feel incredibly fresh for people like us who grew up on video game puzzles, but for others like my girlfriend who only reconnected with gaming after the NES with the Wii, it's new and clever. I do get your point, though, and the game feels a bit "checklisty" for me. It's still real good, but so far I feel like 3D World will probably remain my favorite 3D Mario experience because of its more linear structure and because of the co-op. |
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@Cubed777 I mean, this may be true for some, but a lot of them still require doing more advanced stuff to get to the point of the path where they branch off from, it's just the actual thing you do to get the moon itself is short and sometimes unrewarding. @Secret_Tunnel Well, see here is the thing though... how do I know what parts are the most fun and not until I play them? I mean I COULD just stick to the main path now, "beat" the game with as few moons as possible, and then try to go back and find out what the most fun side stuff is, but it'd be basically the same result in the end since I'd probably try to hunt down everything I could to make sure I'm not missing fun stuff, except maybe even less rewarding, because it wouldn't be mixed in with meatier main stuff and played organically as I discover it. And in fact, that is one part I think this game gets super right, is that the progression in a world feels natural in that you don't get yanked out of the world every time you find a star shine moon, but you just have this nice open playground you can keep moving on, and being diverted from the main thing you were focusing on can just be a quick thing and you end up right back on your path. Much like Breath of the Wild I think the change they made is a very good one that makes for a more living, organic experience... but also much like Breath of the Wild I feel like maybe the "main" / "side" scale got tipped a bit too much to the "side" erm... side for the sake of having LOTS AND LOTS OF STUFF to pack worlds with. So you have all of this stuff to do, but it doesn't always feel *quite* as rewarding at any given moment. Besides, if my issue is that say... the game doesn't feel like it has as much meat as something like Galaxy (which I'm not even sure is my issue, I'm still relatively early in), saying that I can skip a bunch of stuff doesn't really solve that. Then I just end up with an experience that perhaps meets the meatiness of Galaxy while it lasts, but is like half? the overall length. I don't even think that Nintendo did anything wrong or anything, it's maybe just that "open world" games aren't quite my thing as much as a more straight-forward polished experience. But that's not to say I want to go back to the linearity of past Mario (and Zelda for that matter) games, just that I wish the balance between main and side was tipped more to main. I don't need SO MUCH stuff in my games if a lot of it is going to feel like filler to me. @Guillaume I didn't know about it (but I also don't really care about spoilers much unless they're huge ones.) |
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