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The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.
A hero's tale begins anew. Open your eyes and see what is true.
Fun Facts: Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it. Weapons have stats and durability. Climb pretty much anything you want. Eat and cook to regain health. Full voice-acting for all except Link
Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.
My friend and I watched Alien the other day and got like halfway through the movie before we were like, "Wow, something is wrong with this." Finally realized that it was set to surround and our audio was mixed SUPER weirdly.
Trials of the Sword compete! It's actually pretty easy if you manage the powerful ammo. The "pay off" is slightly disappointing, not sure what I was expecting but definitely more than I got lol.
Started Master Mode a few days ago--stayed up until 2 am last night exploring Hyrule Castle and found some super rare, special items that I didn't even know were in the game.
If you haven't relapsed on Breath of the Wild yet, I strongly recommend it.
Booted up the game with the first DLC batch for the first time a couple of days ago. Haven't dared try Master Mode, and have only taken a quick gander at the Trials, but my EX chest hunting has been glorious! Now I'm just enjoying screwing around in this big, beautiful world, collecting Korok seeds as I go. Man I love this game.
Master Mode is really only very hard at the beginning I'd say. At this point I'd say the difficulty feels more or less in line with how Normal felt to me. Like Normal, it just gets a lot easier the more you play and more you upgrade stuff. Plus you can always make food and potions to your heart's content. BOTW's difficulty as a whole is a strange discussion. It needs work - many, many tweaks. It's just weirdly inconsistent. One of my main beefs is enemy accuracy/aggression. And the range is huge. Some attacks are super hard to dodge while others are super accurate. For example I don't think I've ever once been hit by the Lizalfos jump attack. It's like impossible to get hit by. That's crazy to me.
I don't know how to get started in Master Mode. It took me a couple days to even get past the first bokoblin I ran into, then I finally gathered some non-stick weapons and squandered them all on the first group I found. Then I got frustrated and haven't touched it since.
Hmm I dunno. It's not really any harder as you progress further I'd say. It sort ends up feeling the same as Normal mode the more you upgrade your stuff. And even if you don't, you have the option of using meals and potions.
It sort of ends up feeling the same as you go on. It feels like how Normal mode felt where only stronger enemies and low hearts would be the only things to kill you.
But I kinda tried to explain this game's weird difficulty in the post above.
The difficulty curve was similar to Metroid game... it gets marginally harder until a point where your character is powerful enough to cut through most enemies like butter
Seems like Nintendo is sending out surveys about Breath of the Wild now. Check your emails if you're interested in participating and think you might have gotten a survey from them. I filled out mine just now.
@Secret_Tunnel Holy crap. Zelda is amazing. I need to try this when I get home!
Stuff like that is cool but it only serves to remind me that the rune usage in the game is far too clumsy. It shouldn't be so hard to pull this off IMO. Maybe it was intentional but I just don't see why it should be that way. Hopefully a BOTW2 makes using runes a lot snappier.