|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Metroid: Samus Returns Discussion (Nintendo 3DS) [game]
|
|
|
|
|
|
|
09/15/17, 14:51 Edited: 09/15/17, 14:58
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Just finished up the game 100%. It was a great remake, with a lot of fun little additions. The new boss fights were great, especially the battle with the last Metroid. The biggest normal metroids (the two legged... Zetas?) are better than ever, topping even the encounters in AM2R. The details in the background were also a highlight, with monsters moving from screen to screen. I also liked the rare occasions when the environment would react to Samus's presence, such as when crystal pillars feel as she landed on them. The one thing I have to question is making some power ups impossible to obtain until after you've beaten every single Metroid. At that point, there isn't much reason to go back and collect them, aside from doing it for its own sake. It's a weird choice. The last fight with Ridley also seemed out of place, but the cutscenes during it were spectacular and the battle itself with a highlight, so I do consider his inclusion a positive. The post credits stinger was also a nice inclusion. I heard Mercury originally wanted to remake Fusion, so I'm guessing they're big fans of that title. I'd be down for a remake of that, even if it doesn't feel as necessary as this one did. I'll probably give Fusion mode a try if I can hunt down that Samus amiibo. If for no other reason than because I love the look of the Fusion suit. And I think it says a lot about both the base Metroid 2 design and this remake, that I'm up for a fifth run of Metroid 2. Ultimately, I wonder if history has enough room for 2 remakes of Metroid 2. I do feel that AM2R is the better overall package, but you can't go wrong with either take. Both are worth playing, as they feel fairly different. AM2R sticks closer to the original map design and plays closer to the GBA titles, while Samus Returns goes in its own sort of direction, taking advantage of the 3DS hardware and adding in its own mechanics. It's a bit slower and more focused on combat If you care about the future of Metroid, I recommend buying this game, even if you've played AM2R. Samus Returns is different (and great) enough to justify the revisit on its own, but it's also important to support the kind of games you want to see. If Samus Returns does well, we will see more 2D Metroid. They've already got the engine and plenty of assets. And Mercury's efforts are well worth your $40. Also, has anyone checked out the Chozo Memories. They've got some sweet artwork and tell an interesting history of the Chozo's time on SR388. What do you make of the last one. It looks like some kind of Chozo coup, but I don't understand how that plays into the plot of this game or what motivated it.@Kal-El814I had the same problem with common enemies. They kind of got in the way when I was trying to freely explore older areas. Especially those crawling rock guys. This does improve once your beam is maxed out, but that's not until most of the game has passed. It's not a huge deal, but it can get annoying. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|