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Metroid: Samus Returns Discussion (Nintendo 3DS) [game]
 
Metroid: Samus Returns on the 3DS
8.88/10 from 11 user ratings

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Metacritic: 88

Sooooooooo, this is out! My copy should hopefully be arriving after work (if not, my weekend plans might change a bit!)

I've been really pumped for this, because Metroid II is the only main Metroid I've yet to play (I haven't played AM2R either), so this is for all intents a brand new Metroid game for me while also kinda filling in that last gap in the canon.

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09/15/17, 14:51    Edited: 09/15/17, 14:58
 
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Brick's pro tip of the day: Power Bombs instantly destroys an Omega Metroid's chest plate.
09/19/17, 05:16   
Just finished up the game 100%. It was a great remake, with a lot of fun little additions. The new boss fights were great, especially the battle with the last Metroid. The biggest normal metroids (the two legged... Zetas?) are better than ever, topping even the encounters in AM2R. The details in the background were also a highlight, with monsters moving from screen to screen. I also liked the rare occasions when the environment would react to Samus's presence, such as when crystal pillars feel as she landed on them.

The one thing I have to question is making some power ups impossible to obtain until after you've beaten every single Metroid. At that point, there isn't much reason to go back and collect them, aside from doing it for its own sake. It's a weird choice. The last fight with Ridley also seemed out of place, but the cutscenes during it were spectacular and the battle itself with a highlight, so I do consider his inclusion a positive. The post credits stinger was also a nice inclusion. I heard Mercury originally wanted to remake Fusion, so I'm guessing they're big fans of that title. I'd be down for a remake of that, even if it doesn't feel as necessary as this one did. I'll probably give Fusion mode a try if I can hunt down that Samus amiibo. If for no other reason than because I love the look of the Fusion suit. And I think it says a lot about both the base Metroid 2 design and this remake, that I'm up for a fifth run of Metroid 2.

Ultimately, I wonder if history has enough room for 2 remakes of Metroid 2. I do feel that AM2R is the better overall package, but you can't go wrong with either take. Both are worth playing, as they feel fairly different. AM2R sticks closer to the original map design and plays closer to the GBA titles, while Samus Returns goes in its own sort of direction, taking advantage of the 3DS hardware and adding in its own mechanics. It's a bit slower and more focused on combat If you care about the future of Metroid, I recommend buying this game, even if you've played AM2R. Samus Returns is different (and great) enough to justify the revisit on its own, but it's also important to support the kind of games you want to see. If Samus Returns does well, we will see more 2D Metroid. They've already got the engine and plenty of assets. And Mercury's efforts are well worth your $40.

Also, has anyone checked out the Chozo Memories. They've got some sweet artwork and tell an interesting history of the Chozo's time on SR388. What do you make of the last one. It looks like some kind of Chozo coup, but I don't understand how that plays into the plot of this game or what motivated it.

@Kal-El814

I had the same problem with common enemies. They kind of got in the way when I was trying to freely explore older areas. Especially those crawling rock guys. This does improve once your beam is maxed out, but that's not until most of the game has passed. It's not a huge deal, but it can get annoying.
09/19/17, 05:22   
Area 4 was damn good.
09/19/17, 06:11   
I feel like for the first hour or so I was like... enjoying it, but kind of in a passive way. But now I'm deeper in and I really think this might be one of the best Metroid games yet.

So far.
09/19/17, 07:14   
I just beat it. God damn this game is great. I am so happy Metroid is back! I wonder though, what did Mercury Steam do on this title aside from just the engine?

I would have liked a bit more enemy variety, and more boss fights, especially since you see some huge monsters in the backgrounds, but you never get to encounter them.
09/19/17, 07:55   
Edited: 09/19/17, 07:56
.......the fucking music in this game.......

Done for the night. This game's so addictive.

5:55 into my game, 31 Metroids left, 10.7%
09/19/17, 10:11   
Edited: 09/19/17, 10:55
@carlosrox Uh oh is this going to be another Breath of the Wild.

*Carlos 3 months from now*: 147:23 into my game, 27 Metroids left...
09/19/17, 14:59   
@Brick
They basically shared the entire development with Nintendo from what I understand. Co-directed, handled visual designs and adjusted gameplay and stuff. They were apparently the ones to add the melee and other bits and bobs. I think it's basically just the audio that was Nintendo only, but I may be wrong on that.
09/19/17, 19:31   
@carlosrox

The sound design in general is top-notch. Did you notice that when you are underwater, the music and sound effects become a bit "muffled?" Just like in real life! (kinda) It was an unnecessary thing to do, but I thought it was a really nice touch.
09/20/17, 01:52   
What did everyone think of the ending? Ridley coming in probably feels like a obligated addition... cause Ridley, but I wonder if there's some deeper purpose to it. The Galactic Federation knew Samus was going in to eliminate all Metroids. Did some members send Ridley to take out Samus and steal the Metroid? It seemed fused with plates so it could be part of a clone that the Galactic Federation had on their ship in Fusion.

Also I wonder if this would mean that they'll FINALLY do a Metroid 5 rather than keep hinting at the Galactic Federation not being entirely good guys. Stop dancing around it and give us a game where Samus is hunted by them!
09/20/17, 02:10   
Edited: 09/20/17, 02:13
@VofEscaflowne

I took it as either a gameplay motivated decision, or a straightforward part of the story. Like, the space pirates caught wind of the plan to exterminate the Metroids and sent Ridley to stop Samus and/or collect some Metroids. Although this assumption does make Samus handing over the baby Metroid a bit of a weird decision. Seems out of character for her to be so thoughtless when she knew the space pirates were hunting for it.

Anyway, your idea is rad and I hope they go with that. Did you get a chance to check out the last chozo memory? What did you make of it?
09/20/17, 02:29   
@Hero_Of_Hyrule

Didn't she hand over the Metroid to the Galactic Federation as a way to study it? Back then, she wasn't aware of possible traitors among the Federation. It's just a bit hard to make sense of the story since Super Metroid probably never had all of this in mind when it was created. Would that make Ridley at the start of Super Metroid be the Space Pirate Ridley? Who knows

Also I don't have 100% yet so I haven't unlocked all art. I'm missing a few power ups which I have no idea how to even reach.
09/20/17, 02:45   
Edited: 09/20/17, 02:45
@VofEscaflowne

Does it look like you might need to shine spark to get them? If so, you have to use a super bomb while holding L to be a spider ball.
Even if you want to shoot straight up, you need to be in spider ball mode.
09/20/17, 02:52   
@Hero_Of_Hyrule

Wow. Does the game even say you can do that...?
09/20/17, 02:57   
@VofEscaflowne

It doesn't, haha. I just had to look it up.
09/20/17, 03:01   
I think I've encountered a glitch, and it may be preventing me from getting 100%. In the Surface area, there's a missile hidden a bit above an energy recharge station, but when I go to where it's supposed to be, a texture won't go away, making it look like I'm behind a wall, and now that texture is gone, but there's no missile upgrade, even though on the map it's still a circle, so I don't know if I've already picked it up yet or not.
09/20/17, 04:38   
@Hero_Of_Hyrule

Okay, I got that last memory. It switched to 2d/10 and... what? I'm confused what it was supposed to say. Did the Chozo turn on their own?
09/20/17, 06:47   
@Brick

Can you reload a previous checkpoint or save slot? Might want to Miiverse or Twitter Nintendo and/or Mercury Steam about it.
09/20/17, 19:11   
@GameDadGrant

I restarted the game and it appeared, so luckily I was able to get it.
09/20/17, 19:25   
@VofEscaflowne

It's hard to tell, isn't it? I'm not certain, but that's what it looks like to me too. But my question is why they would do that, and what it means going forward. is there a rouge faction of Chozo still out there? The Chozo sealed the metroid behind those gates, right? So maybe that faction didn't want to do that? Maybe they take some metroid with them and flee the planet? I have no idea what to make of this. Which is kind of exciting. It's nice to have a new thread to speculate about in Metroid.
09/20/17, 19:38   
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