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Ba-bump!
I played through OoT for my kids recently, and since I never got all the way through Master Quest, I decided to go for it (via the GCN disc).
It...kinda stinks!
OoT itself has held up well--a game rich in atmosphere, good music, good cast, fun exploration and a lot of innovation. But the Master Quest dungeons are janky as heck. For every cool new good idea, there's some wacky "anything goes" puzzle that make the whole thing feel like a fan-hack. I'm guessing they cleaned up some of this stuff for the 3DS version? because I can't imagine Nintendo releasing the 64 MQ as is now. There are switches that clip through walls and the floors, impossible-looking jumps that take advantage of Link's extra height where he "sticks" onto a ledge when it's close enough, and Song of Time blocks that never seem to act consistently. It was an interesting "second quest" of sorts, but like Zelda 1's second quest, kind of a mess from a design perspective. |
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