We already know most of the 2017 stuff. So let's just assume that we know all of it.
How would you guys arrange the 2018 Nintendo first/second-party software schedule to maintain and build on Nintendo's current momentum? Let's assume about ten medium to big first/second-party games. And you can throw in a bit of third-party strategy, as well.
,
Try to think more from a business perspective and less from a wish fulfillment perspective. And keep it semi-realistic. Like, don't say 10 sequels to BOTW. Think about a plausible use of Nintendo's current resources, and consider which studios (Retro, for example) have had the bandwidth to release a title in 2018.
(3 roundtables in one day, baby!)URL to share (right click and copy)