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Ogre Battle 64: Person of Lordly Caliber Discussion (Nintendo 64) [game]
 
Ogre Battle 64: Person of Lordly Caliber on the Nintendo 64
9.02/10 from 9 user ratings

Welcome to the official discussion thread for Ogre Battle 64: Person of Lordly Caliber on the N64!

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Ogre Battle 64 is a game that I must confess isn't a game that's very easy to explain so you'll have to bear with me.

Published by Atlus in North America and developed by Quest (Quest was later bought out by Square Enix who is responsible for the Wii Virtual Console release,) Ogre Battle 64 is a sequel to the first game in the Ogre Battle Series, which has a thread on here already so I don't have to explain basic gameplay because I can just copy/paste the description used to describe Ogre Battle: March of the Black Queen on SNES so we're going to do that.

Mr_Mustache said:

A brief overview of Ogre Battle. It is a Strategy RPG where you control an army of characters. Within this army is groups, formed by you, consisting of 5 (or less) characters. Large characters count as 2. The game consists of your stereotypical Fantasy classes; knights, wizards, dragons, wyms, griffons, fairies, golems, etc. They gain experience points, and levels, and can change class at a certain point. The battles are automated, but depending on where you set them up in their group, they perform a certain attack, a certain number of times. You'll encounter enemy groups on each map similar to your army, and whoever deals the most damage wins the battle. The loser is bounced back, but will return until they are obliterated.

Now with that in mind those who are interested should probably listen to the episode of Radio Free Nintendo where they spend about 80 minutes having James Jones give his slightly spoilery discussion of the game.

You can also go here for more in depth descriptions of various mechanics.

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08/30/14, 05:09    Edited: 08/30/14, 06:10
 
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I played this game back when it first came out. Don't remember a ton about it, but I know I enjoyed the hell out of it.
02/16/17, 19:12   
@pokepal148
@ludist210

As of today?! AWESOME.

I hope you guys play Ogre Battle (SNES) first as not to ruin this game for you. Going in without having that first game under your belt is not a good idea. IF/when you guys are ready to play it, I'd loooove to run this thing in Epic Center. Been meaning to play it agane.
02/17/17, 00:53   
@Mr_Mustache

Yup, on Wii U right now. I went ahead and updated my VC download for a cool $2.

No idea when I'll be able to play it, but at least it's there when I am ready!
02/18/17, 17:07   
@GameDadGrant

Alright, let me know before you start playing so I can make sure you deploy the correct amount of units.
02/19/17, 01:22   
@Mr_Mustache

Ha ha, thanks I will!

I would have started this weekend, but.....I'm traveling. Nowhere near my Wii U, so playing this is completely off the table. Hopefully when the Switch comes out, it will solve my "dilemma."

In the meantime, I guess I can put more time into Fire Emblem Fates.
02/19/17, 03:09   
@GameDadGrant

Were you playing Heroes at all?

As for OB64, I really wanted to play WITH you guys, sitewide, but Ludist is off and running, you were already looking to start, I don't know who we can rally, etc. Just a bummer. I have a lot of fun with those things (and I hope you guys do, too!). I'm itchin' to play again.
02/19/17, 03:18   
@Mr_Mustache

I played a little bit of Heroes. A little bit.

I've actually put some time into Ogre Battle 64 already. I forget where I left off, but I'm probably due to get back to it. Wait...will my save file
from the Wii VC version carry over to the Wii U VC version? Or am I forced to start from the beginning again?
02/19/17, 03:26   
@GameDadGrant

I'd think you'd be forced to restart. No idea; I generally play on native systems when I can, and I haven't done any upgrade/transfer with any Wii -> Wii U stuff. Sorry bud.

If you have to restart, we can be PALS. Which will be a SCREAM.
02/19/17, 03:36   
02/19/17, 18:12   
02/19/17, 20:19   
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