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Paper Mario: Color Splash Discussion (Nintendo Wii U) [game]
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8.68/10 from 6 user ratings |
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Welcome to the official discussion thread for Paper Mario: Color Splash on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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I've seen a lot of people really down on this game since it got announced. I don't blame them, I was too! Really wasn't a fun of Sticker Star, so seeing them continue that style of gameplay was pretty disappointing. But then I went back to play Thousand Year Door a few weeks ago, and found myself thinking... "This is fun, but I use the same strategy every battle. There are so many cool badges but there's no incentive to use them all! I would be really cool if there was, like, a system where each attack was a one-time use, and you had to improvise by playing with whatever you have at the time, and... oh crap, wait a minute." So I'm willing to give this game a shot with a more open mind. I do think it's lacking a lot of Thousand Year Door's personality in its character designs, and I'd love to see a story that's a little more bonkers than Sticker Star's, but watching this trailer, the game looks gorgeous. It's like a polished-up 2016 version of what Paper Mario should be! I don't think it'll quite reach the heights of Thousand Year Door, but man, some of that stuff in the trailer looks really cool. I'm looking forward to it. URL to share (right click and copy)
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06/16/16, 03:02 Edited: 06/16/16, 03:06
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Just got my second Big Paint Star, and I'm liking this game quite a bit! The battles are very, very easy, but the world, characters, and writing are all really fun. Between its fantastic soundtrack and awesome mini-cutscenes, I'm loving its presentation of the Mushroom Kingdom; I think this is the most fleshed-out version of Mario's world that we've ever seen. Thousand-Year Door had an edge to it, but Color Splash is classic Mario!
There's a bunch of extraneous stuff that I don't care for and am trying to ignore. The Rock Paper Scissors dojos aren't challenging, they're just a game of luck (that you can easily farm for thousands of coins). I was going to try filling out the museum, but all it did was incentivize me to not use all the fun new cards I was getting. Some of the mini paint stars require you to essentially play through the same level twice, and I don't see myself scouring every level to find every single white spot to get that one particular banner unlocked for no reason.
All total, there's lots of filler that weighs the game down a bit; it feels very contrary to Nintendo's "no achievements!" design philosophy, and I hope it's not a sign of things to come in any of their future games. I'd much prefer for that development effort to go into making the game a bit more challenging with some side stuff or optional playstyles for (to be frank) adults.
Like I said though, I'm gonna ignore all that stuff and press on, because the core game is a pretty awesome, close-to-magical adventure so far. I know we're all fans of the first two Paper Mario games' diverse cast of characters, but Huey is really growing on me, and Color Splash's sheer number of NPCs wouldn't work if each one had a unique design. Even Treehouse's more "modern" style of writing fits perfectly with the tone of the game. Definitely looking forward to playing more of this and seeing what else there is! |
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