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Dragon Quest VII: Fragments of the Forgotten Past Discussion (Nintendo 3DS) [game]
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09/16/16, 15:28 Edited: 09/16/16, 15:30
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@plootHaha, every character is Hagrid. Reight, wot's all this then, 'Arry? The dialects are sort of a point of contention for some people; personally, I really like 'em. I think there's actually a lot of care put into making them consistent within each town (there are subtle differences between each one--one might be Cockney, another Irish, another sort of a higher-brow, stuffy sound, etc). Kinda adds to the whimsy for me; feels like I'm actually traveling to different areas of the world, and I've already laughed out loud several times from the quality of the writing itself. The NPC reuse is more of an issue for me, and one that cropped up in the DS remakes of 4, 5, and 6. The models themselves look great (and I appreciate their variety of animations and little touches, like physically looking down towards whoever's talking to them), but it's a little difficult to fully get involved with Old Man NPC's plight whenever I see his twin in the next town over. From what I remember of 8, it was better at giving important/story-related NPCs unique models. I'm about 11 hours in, just finished the Faraday storyline which was pretty compelling and cool in its own right. It also ended with a boss that really brought back the DQ difficulty I've been craving; I managed to win by the skin of my teeth, with barely any MP left and one of my party members having bitten the dust. Game is darker than expected, but you kinda delve a bit to experience some of the poignancy. A lot of somber moments are very understated and are only found by talking to NPCs at particular times. I like this; it feels weighty without shoving it in your face or getting melodramatic. |
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