|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Yoshi's Woolly World Discussion (Nintendo Wii U) [game]
|
|
|
|
|
|
|
06/12/15, 18:04 Edited: 06/12/15, 18:05
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I was surprised that the game's price dropped so much. I was at Gamestop on Tuesday and purchased it(used, but case&disc looked brand new) for only $23.84!! Hell, I was surprised at the prices for alot of Nintendo's first party titles. I also nabbed DKCR & Zelda OoT for 3DS, only $15.74 each!! I couldn't believe that people had bought these and returned them already, as they were the Nintendo Select versions. Surprisingly, the most expensive game was Capt Toads Treasure Tracker, at $31.49. I also bought New Super Mario Bros. Wii, in the red case for only $17.99. I'm really happy those games were so inexpensive, cause Inhad owned the all previously, but had to sell them last year when I was going through a really rough time. I can't remember exactly what I received for those games, most I sold on ebay and a few I took to Gamestop, since their cash trade in was fairly decent, but I believe I profited, compared to what I spent on Tuesday, which was only $109 after taxes. Best deal though!! I'm going to make a separate thread for this, I was able to purchase New Super Mario Bros. for Wii U for only $17.99! Now, that game is still $54.99 pre-owned or $49.99 if you are a Pro Member. I'll leave ya'll to wonder about the shenanigans on how that deal went down. |
|
|
|
|
|
|
|
|
|
|
So I mean, still liking the game, but the co-op doesn't feel as well thought out as it could be. The screen is relatively small but if anyone goes off it, they "die". Sure in co-op dying is just a temporary annoyance, but still... it is an annoyance.
Even weirder is when you have to drop down to proceed. Whoever drops down first... dies, because the camera doesn't follow them. So you either both have to drop down at the exact same time, or one person drops down, dies, and then the other drops down before the first is revived again. Bizarre.
This game can't be particularly taxing on the system, feel like they should have the camera zoom out and show a wider view if the two players split up. Weird to demand everyone stay so close to each other, especially in a "collecting" type platformer like Yoshi.
Still fun though.
I do feel like 1-4 is the first stage that really picked up the difficulty. First three were just walks in the park, but it starts to challenge you a bit at 4. |
|
|
|
|
|
|
|
|
|
|
|
|
@carlosrox But it's a collecting game! This isn't Contra here (though the camera kind of reminds me of it at times.) Shirley will have like gotten through some (for her) tough platforming and then I'll notice a secret down where I am and want to explore and she doesn't want to backtrack just to stand there while I grab a few gems, but if I go to explore on my own, I go off camera and die, so then she has either try to backtrack through the tough (for her) part that sometimes clearly wasn't made to be traversed backwards, and usually die, which is frustrating for her, or just kind of purposely die so the camera focuses back on me again... and then the secret ends up being just like a few gems that were *barely* off the edge of the screen or something... all that work for such a small payoff. It's just a really bizarre and unintuitive camera system for co-op, doubly so for a game that involves all of these little side paths to collect things. Because in most cases collecting doesn't require or even benefit by having two people in that exact spot, so what you naturally want to do is split up a tiny bit, say... have one person going for one secret and another going for a different secret or clearing out enemies or something else... but nope, you kind of have to stay right by each other. It really should have more freedom for each player to go a little bit off the path of the other to collect stuff. Keep in mind Shirley isn't a seasoned gamer either, it helps her a lot to give her some space for the platforming so I'm not distracting her or getting in her way or accidentally hitting her with a yarn ball at the worst moment, but in this game you try to have a bit of space in between each other, and someone ends up dying by camera. I honestly get the feeling that co-op was a bit tacked-on here. Feels very much like it was built for single player first and foremost. And when I think of games like Smash Bros., etc. that have these wonderful, dynamic cameras that zooms in and out based on how far apart players are, I can't help but wish they would have done that here as well. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|