|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Tadpole Treble Discussion (Nintendo Wii U) [game]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8.43/10 from 4 user ratings |
|
Welcome to the official discussion thread for Tadpole Treble on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
Hi everyone! It's been a long road for me with Tadpole Treble, a game that's been in some form of development for a pretty healthy chunk of my life, but I'm happy to say that we're almost finished. In case you missed it before, this is an auto-runner-style game that takes place on a musical staff, with the notes being your obstacles. Barring some sort of catastrophic event, the game should definitely release in Winter 2015 for all to enjoy. And I hope you all enjoy it! My brother and I have put a ton of time (and a decent amount of our own money) into Tadpole Treble to make it the kind of game we'd want to play. That means music we like, characters we like, a range in challenge (standard difficulty to beat, high difficulty to 100%) and a wide range of unlockables and even a full song/stage creator. Here, a back-of-the-box feature list for you: -Over a dozen main stages, each with their own unique song -Boss stages -A in-game market area -Comic-style cutscenes -Unlockable goodies like a Smash Bros-esque Bestiary, a Music Player, and Commentary Tracks for each stage -Four fully-sung songs with lyrics -Online leaderboards for both high and impressively low scores -A song-creation mode that you can also play through, then share with others via QR Codes:The process for making this game has been extremely tricky. We had to time our Kickstarter right and stay on top of contacting people to help it reach its goal. We also repeatedly reached out to Nintendo to get approved for the Wii U, and once they finally approved us, I screamed at them. The bug-testing process is totally arduous, being a constant cycle of "two steps forward, one step back," and there've been moments where my relationship with my brother had gotten pretty strained. Despite all this, we're still kicking and are happy with how things have turned out! If you have any questions about the development of this game, or various included features, or about how Nintendo handles indie team relations, feel free to post them in this thread! URL to share (right click and copy)
|
|
|
|
|
|
|
11/10/15, 17:17 Edited: 11/10/15, 17:17
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@NinSageHaha, what stage are you in? A couple tips-- -Try to move less in general. I notice over the years that when younger kids play the game, they swim up and down the staff like wild. This inevitably results in them crashing into a ton of notes. Baton doesn't take up much space and there aren't really a lot of notes per "beat" that you can actually hit (usually only 2-3), which means out of 11 spaces, most of them are safe. Try to stay on a single line and only move when you have to. The Bubbles and Pure Water will always be in safe areas (they pretty much illustrate the "perfect line" through the level), but they're often placed close to notes for the challenge factor. If you're just trying to survive, forget 'em. -Use your Treble Charge! When you max out your Streak (30 notes without getting hit), each additional note you pass fills up your Treble Meter (next to the Life Bar). Once it's full, you can hold down the attack button to get temporary note invincibility for about 8-10 seconds. This can be a lifesaver at getting you through tough areas in the stage, particularly if you know when they're coming up. Just keep in mind that it doesn't grant you full invincibility from EVERYTHING, just mainly notes. -Get the Food. You can worry about S-Ranks and Etude's Bubbles later--if you see a sign saying that one path is Bubbles and one is for Food, go for the safe route. Additionally, try to hit Cymbals--not only are they great for your score, but the nature of them shooting you over the notes means you don't have to worry about taking damage from them. This is especially true in stages like Chiptune Lagoon, where you chain the Cymbals together over big bunches of notes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|