Yeah, that was one of the better twists in the game I thought. Make sure to pop on over to the spoiler thread once you've finished! It's lonely over there right now...
Wait, what?! There were 4 people on Q team? WTFBBQ?
This seems like an ass pull.
EDIT: And THAT's why they gave me that seemingly useless 'Do not know identity' crap in the standoff scenario. Everyone else was not there. Zero *was*. Just hiding.
I'll be on an airplane for most of today (and this weekend for that matter) so hopefully I'll be able to put this game to bed by the time Monday rolls around!
So, I feel stuck. I see some others have experienced this as well at times. I'm not sure how to progress. There are no more "NEW" scenes on the fragments and no more "!" circles on the flow chart. There are several points where I can put in a name or a number, but, I don't know what the game is looking for.
The biggest thing I have to go on at the moment is .... Carlos sent Gab to tell Q-Team to inspect the family portrait. However, even if I replay the Pod Room and click on the portrait 1,000 times, nothing new happens. I tried viewing the cinemas before and after that room. Still nothing. What are we supposed to do to trigger new events in old timelines??
In general, I'm a bit confused on how to sweep (for lack of a better term) back through the game for hints to these roadblocks. It would seem silly to think we're supposed to just replay bits of the game at random until we stumble upon something new. Would it even be something new? Would it be something I heard a long time ago that seemed inconsequential? How would I know? Am I even the same me right now or did I SHIFT into this new timeline?!? Is GDG really GameDadGrandpa from the future?!?! AHHH!!!
EDIT: Still loving the game though. I should probably mention that. One of my favorite series of all time! I really hope the end of this insane trilogy is satisfying! I have a concern that a wacky series like this might give us some lame Lost-esque ending. *shrug* Guess we'll see!
The man directly responsible is Andrew "Zero" Nee. In a few months, he will create a revolutionary type of reviewing algorithm. In three years, Negative World will become the largest and most influential Nintendo fan site on the Internet. All Nintendo games are reviewed by the Negative World systems, resulting in complete objectivity. Afterwards, 100% off games are reviewed with a perfect unbiased record. The Negative World Funding Bill is passed. The system goes online on August 4th, 2020. Human input is removed from the reviewing process. Negative World begins to learn at a geometric rate. It becomes self-aware 2:14 AM, Eastern time, August 29th. In a panic, they try to pull the plug...
I finally finished this. I feel like I'd have more thoughts if I remembered how all the games connected to each other and stuff. So basically Delta set up all of these games to uh... make sure that he was born... but also to get all of the characters jumping around timelines and then in at least one timeline they are all alive and somehow super motivated to find out who the terrorist is in the future and that will save the world... or something? Seems a bit convoluted. Besides, based on multiple timeline theory there should be at least one timeline out there where for one reason or another the terrorist is stopped even without all of this nonsense?!
Pretty much. It's a pretty odd plan if you stop and think about it.
Delta ultimately wanted one timeline where mankind didn't get affected by the virus. But his plan is so insanely complicated and circuitous and involves so many people acting a very specific way over dozens of years that it's a big head-scratcher why he didn't shoot for something a little simpler.
Like you said, there probably already would've been a "good timeline" anyway; like the one branching path with the dice showed ("roll 3 sixes and you live"), all possibilities still happened, no matter how unlikely. So Delta's plan probably wouldn't even need to be necessary; there should've been timelines where the creator of the virus died in various unlikely ways before unleashing it, etc.
Lastly, the game also goes out of its way to show that all timelines are equally valid and "real." So even if there's a few happy endings in these thousands (millions?) of possibilities, all those other timelines have the world in ruin and our cast in shambles more or less.
To be honest, it doesn't make a ton of sense and is kind of unsatisfying. I think when these games get too far into the sci-fi realm, everything that happens feels less permanent and real. Death becomes mundane.
EDIT: Oh, this older post of mine has the same complaints as you: here