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Zero Escape: Virtue's Last Reward (3DS) discussion [game]
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9.3/10 from 11 user ratings |
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Welcome to the official discussion thread for Zero Escape: Virtue's Last Reward on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
BEHOLD! The sequel to one of the best late-life DS games, 9 Hours, 9 Persons, 9 Doors is here! A brand new story, new characters (with some returning ones from the previous game) and puzzles galore, this sequel is a fantastic and very welcome addition to the 3DS library. If you're ready for one of the most engrossing and engaging stories in the realm of video games, as well as clever puzzles and a unique gameplay progression complete with multiple endings depending on what you do, THIS IS THE GAME FOR YOU. I was kind of hoping that Zero would make this thread (since it'd be pretty appropriate for him to do so - if you know the story of 999, I think you'll know what I'm talking about) but I'm not waiting any longer! Now is the time to discuss Zero Escape: Virtue's Last Reward! URL to share (right click and copy)
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10/25/12, 17:44 Edited: 10/25/12, 17:47
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All done! Here are my thoughts.
Overall, the ending sat a little better with me than 999's. I think it was because the entire game focused on the more sci-fi elements (specifically, jumping to different decisions and realities) to the point where the ending still worked within the grander scheme of the story. While 999's sci-fi nature wasn't entirely unexpected (since much of the game mentions particular phenomena from the other characters), it still felt too jarring to me because of how logical/realistically-handled the rest of the story was. I know 999's ending is overall very popular, but it bothered me a bit.
That's not to say I thought VLR's was flawless. I think the game got into a weird habit near the end of getting TOO detailed about the timeline stuff. (END GAME SPOILERS) Akane tells Sigma every step of what he needs to do at at least two separate points in the ending(s), and each time they go back to that friggin' flowchart with the ABCD, we get a big ball of exposition and over-explanation, grinding the climax to a halt. I actually appreciate the general idea and thought the reason for the Nonary Game made enough sense to work, but geez. They should've streamlined some of that time-hopping at the end, it just got to be too much. Especially when you get an earful from Akane again as Kyle. And they completely lost me when Kyle was talking to Phi.
VLR put a lot of eggs in that basket near the end, but the stuff that sticks with me are the character-driven moments. Tenmyouji's last conversation with Kyle about Quark and Akane nearly brought me to tears. Luna's Ending is memorable not for the overly-detailed murder mystery explanation (which you hear TWICE during it), but for the heartbreaking way it ends.
And that blinking dot with the opening doors thing on the map was just sloooow. Why did they do that so often?
Clover...kinda sucked, actually. Especially after being one of my favorites in 999. Why was she so ditzy and strangely-dressed? It didn't feel like the same character.
Okay, that actually sums up my complaints with the game. Everything else was fantastic. The characters were--overall--great and well-developed. Tenmyouji, K, and Luna are all-stars that are my current favorites in the series. There was an insane amount of storytelling and most of it was very, very good--the mysteries kept piling up through all the paths making what could've been a repetitive game thoroughly fascinating for the full 40+ hours I played. The puzzles were a solid step up from 999's (although a couple were still a bit too obtuse). The humor, dialogue and writing were all better than 999, give or take a weird Phi line now and then. The voice acting was top-notch, really adding greatly to the character of the cast. Zero III had a fantastically-creative voice, I was thoroughly impressed. K and Dio had stellar performances as well, and Tenmyouji and Luna fit their characters perfectly.
I do miss the 2D art, but I thought the 3D stuff looked pretty good when you were talking to people head-on (but less good in the stills and cutscenes).
Phi's pose where her head is tilted sadly and her mouth looks like a dot "." was really funny-looking.
Good expansion of the 999 universe. We got a lot more information about what's going on, and the stakes have become very high. I loved the tiny detail of root beer floats being more valuable, rare and precious than the finest alcohol. That's a really terrific little world-building detail they threw in.
The AB game was intense, even with the concept that you kinda "have" to pick both paths.
Which reminds me--this is a great video game story, by which I mean you really couldn't tell this story outside of a game. When you go back and betray someone who betrayed you when you picked ally, and THEY pick ally, Sigma's complaint to them mirrors the player's: "You picked betray last time!" And of course, the character your speaking to has no idea what you're talking about, because there WAS no "last time" to them. This is all woven into the story and it's extremely clever. They really took advantage of the video game medium to tell this tale, and that gets big points from me.
All in all, Virtue's Last Reward is a wonderful game that I'd recommend to all. I'd give it a 9.3/10 and call it one of the best games on the 3DS.
Now to try out Zero Time Dilemma and see how this all ends... |
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