Oh yeah, I beat this like a week ago and forgot to post about it!
...I know the series was birthed on handheld systems, but I've gotta say, I feel like it gets a lot out of being played on the big screen. This is really apparent in some of the Wii ports in Megamix, like Working Dough. With Fever, the team really took advantage of having a whole TV screen to up the presentation value, but it feels a bit less fantastical being back on a tiny 3DS screen. There are definitely some catchy songs in here, but nothing quite filled me with the joy I got from Fever.
I found the story, and a lot of the bonus features, to be pretty extraneous. WHAT'S THE POINT OF THE GOAT-FEEDING GAME!? I do appreciate the replay value, but in a game like Rhythm Heaven where mastering it just comes down to doing the same thing over and over, I don't have much desire to actually complete all the content. Give me a game with more stripped-down presentation, no gatekeepers, no dialogue, and no six worlds of tutorial games. I appreciate them trying something different, but it didn't quite work--they didn't improve on the heart and soul of Rhythm Heaven, like Fever did. They just added stuff. It reminds me of Runner2 trying to be better than the original by adding new characters and difficulty modes. That's not why people loved the first game!
Fever is like a trip to Disneyland that you can go on with all your friends, whereas Megamix is like watching Mickey Mouse cartoons alone on your laptop. I still had a good time with it, but it doesn't really hold a candle to Fever, and I'm not gonna go back to it. I might be totally misattributing why this one didn't click with me--it might actually be because of a lack of original songs, or maybe I'm just Rhythm Heaven-ed out, or maybe it's a combination of reasons--but yeah, I'll stick with Fever, as fun as Megamix was. |