Anyone give this a shot yet? I've played for about an hour and a half, and I've cleared five stages. I think I'm just under halfway through the game.
And it's good! It feels a lot like Mega Man Zero/ZX in movement, with a few exceptions: Gunvolt's dash is continuous and, while he can wall-kick, he doesn't slide down walls slowly, making wall scaling a bit treacherous.
The tag-and-zap attacking style feels pretty fresh, too. Tag up to three enemies with the buster, then hold out an electrical field that saps away their health (and reduces Gunvolt's falling speed when in the air). This also plays into the game's combo/points system, which also has a risk/reward dynamic where you can keep building a combo throughout each stage, but you have to bank the points at a checkpoint (or by using a super attack) before you get hit or you'll lose them all.
Other thoughts:
- Stages are very linear and selected from a menu. Can't say I miss the open worlds from Mega Man Zero and ZX at all.
- The sprites are fairly detailed while also being somewhat small. It can be a bit tough discern characters and objects when the game is moving quick.
- The story is sort of thin, yet still feels overwrought somehow. And the tone of the game is kind of hard to pin down, but it's definitely not the cheerful fun of Mega Man.
- It's also got a bit of customization, with EXP-based HP upgrades and equippable gear to craft that tweaks Gunvolt's movement.
- Difficulty seems pretty forgiving so far, other than one stage where I was underwater for some time and I think that was slowly draining my health? I didn't quite figure that out.
- Bosses are pretty good so far, they each have a unique feel to their attacks and patterns.
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