Hooray! My first (timely) podcast experience. Good stuff guys.
I made a note of a few things that made me chuckle, but now I can't remember the context, and can't be bothered to go check. So scratch that.
But I guess my main comment would be on your Pokemon discussion. And it's all been said before. The main games are getting a little repetitive.
There's always a lighthouse.
There's always a man
(and one woman)There's always a city.
....wait, what?
Anyway, point is I wanted to take the opportunity to reiterate the direction I really wish Nintendo would go with a 'console' edition of Pokémon which touches on a few of the things you guys discussed. I've expressed these ideas before but they're worth revisiting
As you say, the goal is to reflect the anime as much as possible. And to explore. What I'd love to see is an open-world setting reminiscent of Xenoblade. What little I did experience of that game was an absolutely MASSSIVE region with distinct little areas that had different types (and levels) of enemies. So you can be travelling along the main road and see your basic Rattata and Pidgey populating the fields, but go a little bit off the beaten track- Maybe you find a cave or a canyon area or a hill/mountain to climb. And there you can find some rarer or higher level mon's. Just like how I ran into Level 50-70 monstrosities early on in Xenoblade and got my butt kicked.
Then you have the battle system. This needs to be a real time approach. Instead of a turn based system where you simply select commands and everything happens in a nice orderly fashion, we end up with something far more dynamic, where you control your 'mon directly. Atttacks are manually targeted (depending on the sort of attack), but the underlying stats are still there, and manifest as appropriate for this kind of battle system.
HP remains the same, as does Attack vs Defence (or special) for calculating damage, but all these calculations are done on the fly as attacks connect with the target. Critical hits are based on *knowing* the weak spots of enemy Pokémon. Like hitting Starmie in the core jewel or Cloyster in the part unprotected by it's shell. Speed stat governs how fast your 'mon moves, and how quickly they can launch specific attacks (i.e cooldown.) Abilities like Defence Curl or Agility adjust the stats as per usual.
And ideally, the environment will come into play too. Like all those episodes where Pikachu uses water to conduct electricity to his target. Or where Ice attacks can freeze nearby water and change the dynamics of battle that way. Or outside of battle, use those skills as 'abilities' to help explore further areas of the game. Maybe that area near that cliff over there looks like a heavy clump of bushes, but if you use a fire attack to clear the way...oh look a hidden cave! Lets check out what's inside. (
F**king Zubat!)
It'd be a huge game. It'd be ambitious. It'd take immense effort. And it'd sell millions.
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on: 06/06/16, 09:23 |
Edited: |
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06/06/16, 09:28 |