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Star Fox Zero Discussion (Nintendo Wii U) [game]
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06/18/15, 13:08 Edited: 04/23/16, 05:58
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Finished it last night. Oh my god the last stage or two (and a half??) are AWESOME. Andross is fucking amazing!! He was SO well done!! He made up for a lot of the really...phoned in dialogue/performances most of the game had. Andross Spoilers + End: I'm so surprised they actually doubled down on Andross' really harsh insults at Fox, mocking his father and such. Freakin' awesome. And I only realized towards the end that the metal face was supposed to be the face from Star Fox 1. I kept thinking, is this a new form or what is this? Didn't even realize it was a modern take on the original last boss. So fuckin' good. And that spinning glass case thing with the openings and lasers shooting out and and and and and the tetris pieces coming out???? SO FUCKING GOOD!!! I love that last boss!! Challenging though for sure, took me a number of tries to get it. But, I could see learning it well and making it easy. It's not impossible.
Ha, the ending (just like the intro) was nearly shot for shot of 64's! Cool! It looked awesome! That Iwata dedication was really touching and instantly glazed my eyes up. Was there also a visual representation of him somewhere? I was under the impression there was, but didn't notice anything.
Oh yeah and the bit with James McCloud was also fucking perfect! What a great close to the game! Last level and a half are just amazing.
Man, unfortunately I was right. The sound thing dampened my enjoyment of this game. The only way to have all audio coming from one source is by putting heapdhones in the gamepad, and the volume is way the fuck too low for me. I like playing my games LOUD. I like to immerse myself and hear EVERY sound possible. I suppose if I plug headphones into my TV I could get a much better experience, sans the voice acting (which is honestly disappointing as it feels quite phoned in, so maybe it's a win!). The audio mix on the game could be so much better. Much of the music is really good, but fuck does it sound quiet which kills it all. Love the last boss and Gigorilla themes. So fucking good. I bet just listening to them on Youtube really makes the music shine. Wish I could get that volume out of it on the gamepad. Maybe the TV will save me.
I really wish the voices in the game were better. More, the delivery. Why do they sound so bored? When Fox fucking DIES in an explosion of flames he goes "ahh!", instead of "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" like he would in 64. Come on now. This is BASIC. Why does shit like this happen with voice acting? Nothing like limp delivery. Really hope Zelda U doesn't fall victim to this.
Length wasn't like a Zelda or anything but the game has good replay value so it's really a bit of a wash. My main complaint really lies with the audio and that it wasn't done justice either by seemingly lazy voice acting, some too midi sounding tracks (this is going based off quiet as fuck gamepad audio though), or just a bad audo mix.
Love this game though. Look forward to getting higher scores and really learning the levels now. And I really do love Andross. Star of the show. The last 2 levels were fucking amazing. I mean, most every level is actually pretty amazing. Love the mini mission/objective that each level has. Each level has its own unique hook. And I do love the two screen stuff. It's fucking cool. The only problem is getting off sync. And I swear I lost something haha. I feel like I got worse at the controls! But, I just need to practice more and keep it up. What I really feel I always forget is the rolling. I never bother with it, maybe it's too much work for too little reward.
ps. Man I wish we got a Sol level!!! They left that style level out completely!
pss. I'd say this game ranges from a 7.5 - 8.5. And when the game is brilliant it reaches high 9's! Andross I wanna give a 10! |
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I finished off the final boss a few days ago and am now replaying stages to try to get everything. This is a pretty fun game, actually! The control experiment kinda works for me, although it has its moments of lankiness (like the dynamic 3rd-person view on some bosses). Aiming for Golds is an enjoyable challenge that's pretty addictive, and the other medals and "MISSION ACCOMPLISHED" objectives are pretty tough to get as well. While early videos made the game look kinda slow, when you're watching two screens and trying to maximize your score, it's way more hectic than you might initially think. I feel like I need to towel off after some of these stages. That said, I think a few things hold it back. The story is a big let-down in my eyes, being yet another remake of SF64. This was especially bothersome during the ending, where they reprise the whole James McCloud thing pretty much word-for-word, and redo the entire ending sequence in the same style, complete with most of the same music. I just don't think SF64 is iconic enough for this kind of exact recreation; it's a great game but it's not like people were champing at the bit to see its so-so ending recreated in HD or whatever. This kind of extends to the characters and banter. It's pretty good, but no more complex or interesting than it was in SF64. Know what took that banter a step further? Kid Icarus Uprising, a game that absolutely nailed the Saturday Morning Action Cartoon feel with memorable, three-dimensional characters, fantastic writing and humor, really fun relationships between the cast, and even some emotional moments. It's very clear how Pit's relationship with Palutena is different than the ones he has with Magnus, Viridi, Phosphora, etc. Same with all the main characters in that game. Meanwhile, what can we really say about Slippy and Peppy's relationship, or Gen Pepper's and Falco's? Would've loved to see more dialogue and more character-based story elements beyond just "Let's go protect/destroy this ship!" Unfair comparison's to this generation's best game aside, SFZero is good fun and provides a high skill ceiling. It's better than I expected and I might even say better than people are giving it credit for. The controls take some work to get the hang of, but they do actually end up being rewarding and satisfying to use. Also, Star Fox Guard is a really neat bonus game. @nate38Thanks, shooting the debris definitely helps. @AnandGood read! |
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