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@GameDadGrantPretty sure you can smash-DI (repeatedly tap the analog stick away from the hitbox) out of PK Fire. You can also avoid PK Flash if you recover low, since Ness can't reach far with that move. He didn't use a single grab, which is odd for someone using Ness, the grab-to-win character himself, so you could have used shield more often (although noticing that on the spot is kinda difficult). There's a 20-30 frame window of time on the beginning of a dash when you can't activate your shield and that is why you got hit by PK Fire the first time, so only do a dash if you are sure you'll hit your move, because if you do it in mid range without a plan, you're getting punished for it. This applies to any move that will outrange yours, not only projectiles (but it's mostly projectiles). Also, you use smashes on the neutral game (when both players have their ground and are looking for openings), but they aren't reads. You simply throw them around (maybe by accident, but I don't know). Anyone can avoid that if they just stay away. You got hit by PK Fire again on the second stock because he read your roll. Experienced players on for glory expect you to roll away from them and behind them once you reach a ledge. And still, you had time to shield that, but you chose to use a move that leaves you wide open and for no bigger reward at that percentage (Ness) than a couple of hits from tilts or aerials would give you. You died later because you chose the wrong move to punish Ness' PK Thunder 2. It didn't hit and gave him time to use his ridiculously strong baseball bat. A dash grab from you would've been wiser. You did more work to make this defeat happen than he did to win this round. Besides f smash, he wouldn't let go of the B button. But it's not like you played horribly as he did splendidly. You just made the wrong bets against a stranger, that is all. |
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