|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Top 10 Banjo-Kazooie Levels [top ten]
|
|
|
|
|
|
|
|
|
|
|
|
|
A bear and a bird. Who ever knew these two animals would co-exist in such a way. After Super Mario 64 released in 1996, the 3D-platformer world was the wild wild west. It was open with possibilities and free for the taking. Since Nintendo themselves had no plans to release a new Mario title until the Gamecube era, Rareware stepped in. This was during the prime period of Rareware, when they were the kings of Nintendo gaming. It was a beautiful time that also brought us Goldeneye and Donkey Kong 64 and many more. The game can be seen as an evolution of Super Mario 64 and for that I fell in love with it. The different moves, the unique and entertaining music, and absolutely the level design. Each level was incredibly charming; something a bear, a bird, or a shaman could love.There weren't as many levels as Super Mario 64 but they were more dense and each one had a unique theme to go along with it. Since there were only nine main levels, a top ten would be kind of tricky. However, because the end sequence is quite full of content anyway, I decided to lump that in as a 10th option, providing me with the minimum needed to perform one of these lists. I have provided links to the music from each of the levels since the game had such beautiful distinct music. I encourage you to play that file along with each reading.
|
|
|
|
|
|
07/13/13, 06:00 Edited: 07/13/13, 06:10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
One you make your way through the game's demo-level, Spiral Mountain, you end up traversing to another mountain… Mumbo's Mountain. This is a rather standard area in terms of thematic design. It features an anthill atop a mountainside and a small area of water with a small area for various platforming. The brilliance of this is that it makes a great initial level to really get your feet wet in this game. While Spiral Mountain teaches you the moves, Mumbo's Mountain teaches you to become proficient at them. There's a giant ape to contend with, ants to dodge, slopes to climb, and Jinjos to find. On second thought, those 'ants' might be in fact 'termites'. Regardless, this is where you start collecting notes and Jiggies and Jinjos to add to your collection and start opening doors elsewhere in the game. The music is light and fun and kind of reminds me of what it might sound to be one of those ants or termites walking around. Speaking of these creatures, it is also the first level where Mumbo appears to help you on your quest. He is a skull-headed shaman who aids you on your quest by performing transformations. In this level, where you only just learned to climb slopes, you must use the ant/termite transformation to climb even steeper slopes. The level isn't too large and it's not that hard to collect everything. In fact, I don't think you even need any other moves or powers making it almost 100% beatable if not 95% in the first go.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
So far we've had deserts, swamps, boat docks, mountains, and sewers… Banjo-Kazooie had a lot of thematic variety in their levels. To find a haunted mansion themed one kind of comes out of nowhere, fits beautifully with the fact the game's primary antagonist is a witch, and shows you how to have a lot of fun running around a graveyard. The level had all sorts of spooky halloween hallmarks. It had a hedge maze with ghosts, a giant mansion full of different puzzling rooms, a spooky graveyard outside a spookier church… and to top it all off, there's even a toilet! To navigate the house you had to enter through the outside for all the rooms. This meant lots of vertical traversing besides the horizontal movement and is exactly what you'd want from a 3D platformed in the late nineties. The music was very moody and reminds me a lot of the Frantic Factory music from Donkey Kong 64 which came later. While it was neat and tricky to navigate the level as a bear with a bird in your backpack, things were even trickier and more fun when Mumbo would transform you into a pumpkin. A hopping pumpkin with big oogly eyes. I actually use an image of this as my Halloween-themed icon around the forums here. Pumpkin Banjo is a basic but neat transformation that I always appreciated! I mean… how else would you fit down a toilet… but don't do that…. why would you… right?… right?… ;) I felt that was a perfect way to end this paragraph but I had to mention that church again. It's huge with huge pews and a huge organ you must also traverse and even play. The game's levels always seem to expand from what they initially appear to be. I love that about this game.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The very best level in the game is hands down Click Clock Wood. I just had to say it first thing this paragraph. Luckily this is also the final primary level before the final gauntlet. That means that the gamer is treated to a game that gives you good stuff all the way through and ends it with a bang. Click Clock Wood for starters features one of the best songs in the N64 library. It samples the bird enemies from the game, crickets, some kind of flute… it's all very wonderful and whimsical. What's great is that there are three other themes besides the primary Spring theme. Fall, Winter, and Summer are song varieties because this level features four different facets. You enter it four different times and experience the changes that go along with the changing seasons. For instance, there's a large flower that will grow depending on how late into the year it is. Our buddy Gobi even shows back up here only for you to piss him off again. He finally threatens to go to the lava world… of which Banjo-Kazooie has none. It's a clever nod to the future of the series with Banjo-Tooie. There's also a large lake which will either freeze over or dry up a bit depending on things. A beehive goes from buzzing and busy to busted and decrepit in the winter. You experience an adorable baby eagle grow into an adult. All of this takes place around a large towering tree. The height is arguably the highest in the game, perhaps only being matched with Treasure Trove Cove's lighthouse. You can choose to climb up the tree, jumping over gaps and pecking back at the birds. Or if you so choose, you can speak with your buddy Mumbo one last time for one last transformation. In Click Clock Wood you end up transforming into a bumblebee… making it cool well before Mario tried in Super Mario Galaxy. The whole level oozes charm and despite going into it four times in a game already about collecting many things, the 100 notes, 5 jinjos, 10 jiggles, they all are spread amongst the four so it's not multiplied in any way. In fact, this allows the level to breathe a bit. It's not surprising the the level with the big tree and nods to nature ends up being the most organic of them all. This level will have you using all of your arsenal of moves. In the winter for instance the same snowball-tossing snowmen are back and you have to take them out in a new arena. This level alone I believe is the main reason anyone needs to play this game. Luckily for them, there's a badass game to get through before you reach it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
07/13/13, 06:00 Edited: 07/13/13, 06:10 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DrFinkelstein said:It's sequel was also quite strong if not perhaps too grandiose for it's own good. That sentence describes everything I didn't like about Tooie perfectly. I also agree with -JKR-. It's an opinion most people don't have about the game, and I'd love to see you elaborate. I'm not sure why, but your writing style reminds me of Nintendo Power in a good way. Anyway, I really enjoyed reading this list. My order of preference of the levels differs, but I still like hearing other people's opinions. Here's my top 10 list that is very likely to change in the future. 10. Grunty's Furnace Fun 9. Mad Monster Mansion 8. Mumbo's Mountain 7. Rusty Bucket Bay 6. Gobi's Valley 5. Freezeezy Peak 4. Clanker's Cavern 3. Click Clock Woods 2. Bubblegloop Swamp 1. Treasure Trove Cove |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Whoa, good write-up! I agree that BK's stages all really stood out and had lots of personality. Let me take a stab at this...
10. Clanker's Cavern - I don't really love the swimming mechanic in BK, although to be fair, for a "water level," Clanker's Cavern has plenty of on-foot platforming. It's still pretty fun to traverse, and enjoyable eerie at times, but I prefer the other stages.
9. Gobi's Valley - I'm a little surprised that this ended up at #9--I think that speaks for the strength of BK's stages. Gobi's Valley is good old-fashioned desert fun, and I really like the music. The various quicksand pits make getting around a bit of a pain though, and it's easy to confuse one giant orange tomb for another.
8. Grunty's Furnace Fun - This is a great end-game sequence, topped off with a spectacular battle. The only thing keeping it from ranking higher is that it's relatively short and straightforward compared to the other stages.
7. Rusty Bucket Bay - I think this is a cool theme for a stage, and the music is one of my favorites in the whole game (I also like its reprise in the final battle). It's also home to some of the most challenging moments of the game, a couple of which border on frustrating.
6. Bubblegloop Swamp - All-around enjoyable for the most part, and I like the gator transformation. Not really much to complain about here, outside of the semi-sluggish progression. I like the soundtrack too.
5. Mumbo's Mountain - It's simple, but it's always fun to start off on this introductory stage. It's well-designed for what it is and introduces a lot of the game's mechanics well. I'm not crazy about the termite transformation though.
4. Treasure Trove Cove - I don't like it as much as most of you, but it's still a cool stage with several neat elements (the ship, sandcastle, and lighthouse). Also, flying! The song's pretty good.
3. Mad Monster Mansion - Really great Halloween-flavored stage; it has pretty much every cliche element you could want in a level like this. The church is big and impressive, the graveyard was cool, and the hedge maze was a nice touch. Also, one of the better songs in the game.
2. Freezeezy Peak - Gotta love this one. I always look forward to Freezeezy Peak in my playthroughs of BK because it's so infectiously fun and enjoyable. Mario's got some nice snow stages, but BK really brings out the Christmas spirit in this level adorned with a giant snowman and tree. Traversing to the top of the snowman's hat is a little breathtaking, even, and it's just a blast to fly around the stage as well. Oh, and the music is my absolute favorite in the game...so awesome.
1. Click Clock Wood - It's a close match between this and number 2, but Click Clock Wood's super-creative seasons dynamic gives it the edge. The stage is truly massive and it's a wonderful concept that could probably become its own game. The music is also very well thought-out, giving a full version for each of the four seasons, in addition to the usual song alterations that you hear. There are plenty of memorable and creative moments in this stage, and for all those reasons, it's the top spot for me. |
|
|
|
|
|
|
|
|
|
|
|
|
I can't believe I wasn't complaining about Rusty Bucket Bay coming in at #8. @V_s is right. Worst level in the game, hands down. That Propeller Jiggy he described? Last one I needed to get. I jumped. I dodged. I hit the engine stop. I ran. I dived. ...The game froze. RAAAAAAAGE. Replaying this on XBLA cemented this opinion. In fact, I took an impromptu straw poll among the people I was chatting with at the time of playing as to the worst level. RBB was the unanimous response. Awful incarnate. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|