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A Nintendo community by the fans!
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If you like Earthbound and / or WarioWare you should check out Undertale!
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11/04/15, 07:15 Edited: 11/04/15, 07:05
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@Zero Like Gui said, it's a lot of little touches involving the save files: there's apparently a lot more little secrets and oddities to that than just the True Genocide run forever tainting any future True Pacifist endings that you mentioned. It wouldn't change the overall experience much if those things were removed, but clever winks like that are definitely a contributor to the internet's Undertale fervor, so I wonder if the developer would be willing to axe them for the sake of a port. Also, as you experienced in the endgame part, I just can't see Nintendo allowing the game to suddenly kick you out of the game to the Wii U menu, let alone lock you into the final boss fight any time you start it after that until you win. Like the save file stuff, I suppose that could be altered without too much trouble into something less rigid without losing the effect entirely, but again it depends on how much the dev and/or Nintendo are willing to budge. But that tweet makes it sound like, to me, he approached "the wii u guy" and they were receptive...? It's nice and cryptic, though... |
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Just beat the game! That end sequence was absolutely insane. Was not expecting that, holy crap. So, from what I'm reading, it looks like, by killing Flowey at the end, I missed out on the big hint to getting a better ending, which is don't kill any monsters.
Well, I killed a frog in the first area of the caves during my first run through, so I'd basically be replaying the entire thing exactly the same way. Maybe I'll play the game again in a year or so, haha. I can respect that iron-clad "YOU HAVE TO KILL NO ONE" requirement though, it lends weight to the idea that you're actually killing these living beings. You can't just murder one person and be like, "it was only one person, no big deal."
At the same time, the only three possible situations I can see for people playing through this game are:
1. Intentionally kill everyone. 2. Intentionally kill no one. 3. Accidentally kill a couple things at the very beginning and then switch to killing no one.
...which makes it seem like you might as well just forgive the couple monsters they killed at the very beginning, since they are going to be replaying through the entire game the exact same way anyway. Give them a chance to redeem themselves! Because, I have to wonder how many people actually played through the whole game just killing a few enemies here and there. Seems pretty clear that you aren't supposed to do that. Maybe I'm just more used to the whole "indie subversion" thing than most people.
Now that I think about it, I'd have probably left out the phone call from Sans in the "Kill Flowey" ending. That's a very weird note to end on, and just leaving the player with "I knew you had it in you." as Flowey's dying words, and the final words of the game, would have been a really cool moment. But giving me that call from Sans at the end without elaborating on what I'm actually supposed to do is a pretty surefire way of making me check a guide online to see what I need to do, which is pretty lame.
But it was still a really great game! |
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@Secret_Tunnel Based on what I've read, your two misgivings kinda dovetail with each other. Sans' call at the end apparently changes quite a bit depending on who you have/haven't killed. He sort of gives you a summary of the lasting effect of your actions, further driving home that while you may not have killed everyone or even were mostly good, some characters will be worse off for what you did, others may hate you, some will simply go on as usual. I guess that's the game driving home that your final decisions were obviously important, but all the little things you did along the way mattered just as much.I think it's good to have a kind of closure summing up your "legacy," but I can see why you would have preferred a more stark ending at that point. In the moments leading up to the ending, the game certainly has no misgivings about being abrupt with the player. It would have been fitting to keep building off that. But yeah, it's a shame you'll have to replay the whole game to get the "true" ending. It's not a super long game, especially on a replay, but it's also not quite engaging enough to fully stave off that feeling of repetition when replaying it. The "true" ending adds a couple hours of content onto the end, though, so it's totally worth it. |
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