|
|
|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Super Mario Maker Discussion (Nintendo Wii U) [game]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
9.1/10 from 22 user ratings |
|
Welcome to the official discussion thread for Super Mario Maker on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015. Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are. Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. UWhat's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more! The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all. I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey. Negative World's Super Mario Maker Levels List (Be sure to add your own levels via the form below!)Thank you for participating and have fun playing Super Mario Maker! URL to share (right click and copy)
|
|
|
|
|
|
|
05/20/15, 01:41 Edited: 09/12/15, 05:06
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Here are a few more of the levels I made when unlocking the tools, I have a few more too but I don't want to dump everything at once. I've unlocked everything now, so I've edited some of them to add things like a half-way point or expanded with a second area.
3-1 Jump High, or Don't / SMB / B148-0000-014B-D8E1 A pretty straight-forward level I made with the earlier set of elements. If your jumping skills are up to snuff then you can go across the top. If not... well, it's just a World 3 place so it shouldn't difficult, but it'll be slower!
4-1 Wall Kicks Will Work / NSMB / C77D-0000-0152-4521 Inspired by Super Mario 64, obviously. I think this move is now named the "wall jump," which probably makes more sense, but I've always liked the sound of "wall kick" better. In any case, I think it's a fun maneuver, but the NSMB games usually didn't require you to use it for anything. It mostly served the purpose of recovering from a mistimed jump from smaller pits, so I built a whole level around the idea.
5-1 Plug Those Leaks! / SMB3 / 04D3-0000-0158-3A0C The overall design was inspired by a level from SMB3, a game which had a lot of neat ideas but also short levels, so they didn't always live up to their full potential. However, I felt it needed a little something extra, so I also added an idea inspired by the original Mario Bros. arcade game. If only that game contained such a solution... |
|
|
|
|
|
|
|
|
|
|
I have a request for the Super Mario Maker community on Negative World. Out of my last 4 courses, 3 of them haven't received any stars. One of them was removed by Nintendo because no one starred it, and I was pretty disappointed since I worked so hard on that course. If you play Boiling Bumpers or Super Smelly Sewer, please considering starring both of them! I'm sorry to ask for stars, but I really don't want to see those two courses get removed after putting so much effort into them. @Mop it upI thought you might like to know that 3-1 has a very tough world record to beat. I played that level for over an hour trying to top PixlJason's speedy performance, but I simply couldn't. I managed to get 00:20.534 five times in a row, but the score to beat is 00:20.525. Playing that course for so long made me really appreciate its design. Great work on that one! I got a "kick" out of 4-1. The difficulty ramps up at a steady pace and it does some fun things with wall kicking/jumping. 5-1's "fill in the gaps" theme is cool. I like that you ran with that theme all the way to the goal. |
|
|
|
|
|
|
|
|
|
|
@Octorockin Are you sure those three don't have stars? I thought I gave them one, but it was late at night so I may have been absentmindedly clicking through menus. I guess I'd better check next time, though, um, if I have to beat those again to give the star, that may be a problem... How long ago was a level removed? I'm just wondering how long these things even stay up. Is it stars that determines what stays, or other factors too like plays and completion? So many questions, it would be nice if Nintendo were more upfront with this stuff. I guess that's the issue with making such insanely difficult levels though, I don't think most people stick with them even if they display good ideas. Plus, if they show up for someone in the 100-Mario Challenge, people can't really afford to spend too many lives before reaching for that skip button. In any case, I was disappointed when I found out that Nintendo are already deleting levels from the server. I know the notifications say that publishing is not permanent, but it's been only a little more than three months since the game came out. I figured it would take at least a year before that started happening. A friend of mine has already had 2 levels removed, and the game blocks you from re-uploading them even if you save to a new slot. This wouldn't be a problem if you could send levels directly to someone on your friend list, but as it stands there's no way for me to play those levels. And thanks for trying the levels and the compliments. With the way 3-1 is set up, the fast path is pretty straight-forward, so I'm not sure if there's room for such a time to be bested. Taking an idea and building on it through a level - or sometimes a whole game - is something that Nintendo tend to do a lot, something I've always liked about their design, so I try to follow such a philosophy when I can. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|