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Super Mario Maker Discussion (Nintendo Wii U) [game]
 
Super Mario Maker on the Wii U
9.1/10 from 22 user ratings

Welcome to the official discussion thread for Super Mario Maker on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015.

Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are.

Four Main Themes To Choose From!
Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U

What's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more!


The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all.

I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey.

Negative World's Super Mario Maker Levels List
(Be sure to add your own levels via the form below!)



Thank you for participating and have fun playing Super Mario Maker!

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05/20/15, 01:41    Edited: 09/12/15, 05:06
 
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Finally unlocked sub-levels. So...that's everything? Man, a proper music-maker would be a nice addition.

I've also played a lot of your levels. Nate, yours is just evil. I couldn't get past the conveyor belts with the one mushroom. Just brutal.
09/28/15, 23:13   
@ludist210 That last conveyor belt, you have to get there before the Thwomp-activated P-switch runs out, or you won't make it past the mushroom.

But yeah, the level turned out a lot harder than I thought it would. Rookie mistake! I actually meant for it to be harder, until I realized that mushrooms disappear if you get them. So really, the level actually gets easier as you fail and "checkpoint" backwards to the spikes through the pipes, because most of the mushrooms will disappear if you just grab them. I didn't plan it that way, but it's probably for the best since it turned out to be tougher than I figured it would.
09/28/15, 23:42   
@nate38

Oh, THAT'S how you do it...I'll go back and run it again tonight. Ha ha!

It got you a follower though (I think you played my quick ZSS level). And a star since I commented on it.
09/29/15, 00:24   
**About halfway down I talk about levels that really have no place in the game, or at least they shouldn't be included in the challenges. What is other peoples thoughts on these types of levels?**

I bought Mario Maker a few days after it was released. I love playing all the Mario games, 2d & 3d. With that said, I've never been overly excited about making levels. Initially, I had no plans on buying this game, but then I figured, might as well give it a try. Even if I don't create any levels, I'm sure I'll get alot of fun out of playing all the cool levels people create.

I have not created any levels yet, just played some. First, I like a challenge, esp. if the game is fun, but it seems many of these levels being created are just made way too difficult, just for the sake of being difficult. I kean, its like trial and error every step of the way through many of these levels. Mario platformers were not created as puzzle/thinking games. Sure, there has been puzzle elements in Mario games, Super Mario World comes to mind when having to look for the secret exits. Those were fun cause they made you think. Typically, you could find the secret exits with a little thought, trial & error methods, but it wouldn't take hours or even half an hour to figure it out.

I have better things to do with my time than spending an hour or two on just one level. People putting in invisible blocks everywhere to screw you over or just ambiguous level designs, with no clues at all on what to do or where to go next. The screen is spammed with bad guys all over the place and you have to keep retrying over and over again until you finally see the invincible star among all the clutter. That isn't fun. Its frustrating. I could be spending that time creating a level. Again, I don't want the levels to be a cakewalk, or like Kirby's Epic Yarn. I want a challenge. Just because you know what to do in a level doesn't mean that its going to be easy to execute.

I was watching some videos of people playing these extremely difficult levels, taking up to an hour or two to complete. People kept saying, 'The creator was able to beat it, so I can as well.' That is true, but the creator knows everything about his level, where all the invisible blocks are located, how to progress through the puzzle like aspects, ect, ect. Sure, all the levels are beatable, but it shouldn't take people an hour or more to figure it all out.

**Ok, what do you all think about the levels that play themselves? You know, the ones where you just sit there and watch the action unfold before you and if you push on the joystick or press the jump button, you'll screw it all up. I will say, I think these people are very creative and probably they should be designing games for a living. I just don't think these levels should be included in the challenges. I've had them pop up in difficulties from easy to hard. I want to play the levels, not just watch them. Its like they are being played for you. At the very least, they should only ever appear when choosing easy mode, but I honestly feel they either shouldn't be allowed, just like if you cannot complete the level yourself. Nintendo needs to either add a patch that forces creators to have to use a minimum # of control inputs before the level can be uploaded, or add a patch that gives these levels their own category, so people can see them. Some of these levels are really complex and they really are exciting to watch. I'm thinking that it must have taken some of these people a very long time and thought to create these levels.**

One last thing, I only award stars if I feel the stage deserves the star, but those really difficult, trolling levels, I'll never star them. While I think the auto playing levels took alot of thought and creativity, I don't star those either.

Anyways, I'm still not sure what I think of this game. I keep thinking, why did I buy this game, will I really want to take the time to try and create some cool and fun levels? While I'm sure I can create them, I'm thinking, its going to take many hours to make a level the way I feel it should be made. Maybe the more I use it, the faster I'll become at creating levels and I'll end up liking it more and more.

Only time will tell.

One last thing, once I actually create a level, I will post it here along with the code, but I doubt I use that spreadsheet thing. I know once you play just one level someone creates, you can follow them, find and play any level they create. While the spreadsheet is a good idea, it really would only be useful if you couldn't follow people and find their levels within the game. I'm not trying to be difficult, I just don't have the time to mess with stuff like that & ultimately, I don't feel its needed.

If anyone wants to follow me and play my levels, cool! If not, well thats cool as well.

Good luck everyone! Keep creating those cool levels, just make sure they are fun and challenging, but not too trolly or insanely difficult.
09/29/15, 00:26   
Edited: 09/29/15, 00:28
ludist210 said:
@nate38

Oh, THAT'S how you do it...I'll go back and run it again tonight. Ha ha!
Yeah I realized too late that most people don't know that conveyor belts stop during P-switch time. And that's really dumb of me, because I only discovered that myself while making the level and decided to use it, haha.
09/29/15, 00:56   
@Cubed777

There is NO CHANCE of me attempting this stage. Horrible!
09/29/15, 01:19   
I sometimes want to take down some of my earlier levels because I've learned so much since then, but they still earn stars every once in a while so I dunno!

I know there are a couple issues with my first batch.

Kingdom Stroll is sort of boring and messy, and POW Might Help and the Above or Below stages have one section where enemies might hit you before you see them. This was before I realized how the game follows Mario.

Does anyone else feel similarly about their newbie stages? To delete or not to delete. That is the question.

@gamewizard65
I can't stand auto levels, although I played a nifty stage that had a HIDDEN musical section that played Totaka's Song. That was great.
09/29/15, 01:33   
Edited: 09/29/15, 01:38
Gingo, the maker of Multipath Castle, commented on one of my first stages, saying something like "the path to Bowser could've been better," and I was kind of furious. It's like, dude, I made it on the first day the game came out. Sorry it's not as good as your masterpiece.
09/29/15, 01:50   
@ploot

I will never delete my first stage, as it is perfection....and the 7 people who beat it agree.
(Not really. My stage stinks. Nothing falls when its supposed to. Playtesting doesn't match actually playing. OH WELL.)

@PogueSquadron

What a C-word. Tell him your fist's path to his face will be far less hindered.
09/29/15, 01:59   
Mr_Mustache said:
Nothing falls when its supposed to. Playtesting doesn't match actually playing. OH WELL.

Just imagine this times like a thousand and also random bugs appear all over the place including ones you thought you already fixed and you will know what game dev is like.
09/29/15, 02:37   
I don't think I'll delete any stages unless necessary, but I sorta doubt I'll make any more stages anyway. I put a lot of work into my one, and I still don't really care for how it turned out. Granted, I was working with a pretty sticky gimmick, but I just don't see myself spending so much time making more stages. In the near future, at least.
09/29/15, 02:53   
Edited: 09/29/15, 02:53
@Zero

Yeah, but I only spent one night on it, and its not my job. If I had months and years, I'm sure it'd be pixel perfect and busting asses as designed.
09/29/15, 02:59   
Tried 100-Mario Expert again, I can confirm it is still a hell on earth in which the frustrated yowls of all who enter serve as masturbatory aids for sadist mouth breathers who fancy themselves Kaizo Mario World architects but in reality assemble their levels with the same skill an infant arranges fridge magnet letters, though unlike said infants these execrable sub-humans have no future potential and aren't even worth the carbon that binds their miserable existence together
09/29/15, 04:04   
@PogueSquadron

I guess constructive criticism could be useful in this game but the game is meant for entertainment and fun and unless someone asks for criticism or help or whatever, I think comments like that aren't really necessary. Gingo made a hard and cool level and what, he thinks he's the slickest around? Hmm..?
09/29/15, 05:07   
@DrFinkelstein

I wish Ringo made a stage. It'd probably be a completely steady pace.
09/29/15, 05:15   
Who the heck is this Gingo I've seen mentioned in the last few posts? Sounds like a real a-holish deeckweed.

@PogueSquadron

The comment this Gingo person made, is the actual comment on the stage itself? If so, comments like that will turn me off from playing the game. I know people can post hint comments, but I think the creator should have the option to turm off comments/hints. If I'm going to play a level, I want to figure it out on my own. I don't want alot of hints basically spoiling the fun.

If everyone who plays your level can read that comment, its bullshit. The creator should be able to remove comments as well. If I'm going to take the time to create something challenging, ect., I don't want others making it easier for others by posting hints all over the place. An eye for an eye, I say. Go play his levels and leave comments shitting all over his creations. People like this are jerks. Thing is, majority of people creating levels are not pros and have not ever actually created a level in any game. While Im sure there are many cool, fun, excellent stages, I'm sure the crappy or boring ones will out number the good ones.

I've read and watched a fair amount of media on this game. Many people state they can't create fun & challenging levels, and hey, I'm sure this is true. I'm sure my first few attempts will be nothing to write home about, but the more a person keeps at it, eventually they will get better. The main problem most people have is, they want to hurry up and make a great level. Something like this cannot be rushed. Peeps just need to take their time, esp. if they want to create something special. I'm sure that time frame will be different for everyone. Some people will pick up on creating fun,cool levels right away, whereas others will take longer. There is no rush, no one said that you have to pump out a different level everyday.
09/29/15, 05:49   
Zero said:
Just imagine this times like a thousand and also random bugs appear all over the place including ones you thought you already fixed and you will know what game dev is like.

I concur.
09/29/15, 05:54   
nate38 said:
Tried 100-Mario Expert again, I can confirm it is still a hell on earth in which the frustrated yowls of all who enter serve as masturbatory aids for sadist mouth breathers who fancy themselves Kaizo Mario World architects but in reality assemble their levels with the same skill an infant arranges fridge magnet letters, though unlike said infants these execrable sub-humans have no future potential and aren't even worth the carbon that binds their miserable existence together

I wish you could leave that comment on all of their levels without them getting a star.

I found it to be a pretty miserable experience for the most part too, but some really good levels are certainly buried in there! Gold flakes in a dirty kitty litter box...
09/29/15, 06:20   
I made another underwater course! This one hit a bunch of speed bumps along the way, but I like how it turned out.

Not Much Wiggle-r Room - 8EEB-0000-007B-C3D2
09/29/15, 10:04   
Started a new level AGAIN and made more progress in this one than I have in my others in the short amount of time I've put into it. Nearly done too I think!
09/29/15, 17:55   
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