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Super Mario Maker Discussion (Nintendo Wii U) [game]
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9.1/10 from 22 user ratings |
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Welcome to the official discussion thread for Super Mario Maker on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015. Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are. Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. UWhat's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more! The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all. I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey. Negative World's Super Mario Maker Levels List (Be sure to add your own levels via the form below!)Thank you for participating and have fun playing Super Mario Maker! URL to share (right click and copy)
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05/20/15, 01:41 Edited: 09/12/15, 05:06
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@kriswrightThat's different though. If that's the intention it's not really bad design. Continued to struggle a bit last night to make anything I felt was original or compelling...til later in the night I finally got something I'm quite proud of. I didn't even bother fixing my water level either. I think trying too hard might become a real issue, at least for me, as I begin to overthink things way too much. I hit snags in like 2 or 3 levels I had already put a ton of time into, and even scrapped much of them, or started them over. Then you get bits and pieces that you don't feel mesh well with other things you've created. The enemy spawn thing is super strange, and a real cause for concern for me. It seems enemies spawn just around half a screen away's worth. I really wish we had indicators that show when an enemy will be activated, or what their patterns are. Wait, doesn't the art book include something like that? Even so, it'd be incredibly useful to see in the ediot. Optional timing for things would also be really nice. I can't seem to find a way to get pirahna plants to be an obstacle when someone passes by them quick. I'm really into trying to figure out puzzles with bricks and p switches, bob-ombs, etc. I designed a nice little one last night I hope I can upload tonight. Meltable ice would be awesome, I still can't believe it hasn't shown up since Mario 3 (right?), and it was the coolest thing in the whole game. It was also used like twice. Oh and I'm really hoping that Smash trailer let slip that slopes are coming. The slopes on the ground and especially the platforms is extremely suspicious. |
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