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Splatoon Discussion (Nintendo Wii U) [game]
 
Splatoon on the Wii U
9.14/10 from 33 user ratings

Welcome to the official discussion thread for Splatoon on the Wii U!

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Splatoon is Nintendo's unique twist on the shooter genre. Shoot ink on both your friends and environments to win the match! Players can turn into squids and 'swim' through their team's ink color. Players can also use their team's ink color to slow down enemy movement. It's ink or be inked in this chaotic marriage of third person shooters, de Blob, and good ole fashioned paintball.

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06/12/14, 22:15    Edited: 06/12/14, 22:19
 
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@Infinitywave

Five hours from now. Join us!

@r_hjort

Absolutely true. At times when I see a lot of opponent ink, I let the others duke it out and I focus on covering different colored ink. I like that covering with your own ink is good but when opportunity strikes, covering opponent ink is best.

I love taking the splattershot jr, following a roller, covering immediately what they lay down, then taking them out in a dead end.
05/09/15, 17:01   
Sounds really fun - Kart is so welcoming compared to other racers. This is a really interesting development for FPSs.

(I played Mass Effect 3 Wii U online this week for the first ever time, I was shocked there was still anyone there. It's a weird and not very friendly set-up even though it's players vs AI.)
05/09/15, 17:05   
@DrFinkelstein
Taking down rollers is sweet! Taking down snipers is almost as good, though. Painting a wall to sneak up behind someone on high ground and then splatting them to bits feels great! It's not got the same schadenfreude going for it as taking down snipers in, say, COD, though, but that's just a testament to Splatoon's well developed gameplay; There's no real benefit to camping and no possibility to run around quick-scoping, so I don't get PO'd with people trying do any of that stuff anymore. I mean, you can still try to be stealthy or try to defend a certain area from being re-painted, but it does little good sitting around waiting for people to frag while the opposing team is out there getting their paint all over the place.

@Infinitywave
Splatoon really feels like it could have been the shooter equivalent to Mario Kart straight off the bat if they had made it a Mario franchise game, but I'm happy we got the awesome characters and world that we did, and I think there's still a good chance that Splatoon could have the same sort of effect in the long run provided fans embrace it.
05/09/15, 17:14   
Edited: 05/09/15, 17:16
I enjoyed the game and tried out all the available weapons. The roller is definitely strong. Maybe there are different maps where they don't quite feel so OP. Sure you can shoot someone using a roller from a decent distance, but usually I didn't see someone until they rounded a corner and rolled over me.

I enjoyed the Splattershot Jr. overall, it helped the special ability seemed most useful. I really didn't like the gun that had to be charged and only shot a thin line. Sure it was long, but I never felt like I was helping. Again, maybe there are other maps where this weapon can succeed.

In the end what gets me to continue playing a game like this is progression. Just playing for playing's sake wears thin after awhile. But if I'm leveling up and trying to complete certain challenges or something like that I'll keep playing for a long time. Hopefully Splatoon has a lot of stuff to work towards.
05/09/15, 17:28   
@gojira
I don't think the roller is OP, and especially not on the Salt Spray Rig where they have a harder time hiding behind corners and walls compared to Walleye Warehouse, but it's definitely a dangerous tool. In the end I think the best thing is to have a balanced arsenal amongst the team, though. I played one match on the Warehouse where everyone in my team except for yours truly had rollers, and that was the biggest loss of the day by far. We all seemed to play well, and covered a lot of ground, but the opposing team managed undo everything the rollers did quite easily since I was the only one able to provide mid-to-long-range support.
05/09/15, 17:41   
@r_hjort

I was really impressed with how someone used the squid thing to sneak attack me. There's those elevator platforms in the one level and while it was mostly my color on it, there was a circle of the opponent's color. Not enough to alert me plus it happened so fast but as the elevator rose suddenly out popped the bastard and he took me out at close range.
05/09/15, 18:01   
@DrFinkelstein
Hahaha! I did the same thing to someone, and I wish I could say it was planned, but I was just lucky. Someone painted all around me with grenades on one end and splattershot on the other, and I had no option but to dive into the minscule puddle I stood in, cowering behind a barrel. When they came over to me they must have figured I had swam away, so as soon as they turned their backs I splatted 'em good!
05/09/15, 18:09   
05/09/15, 20:35   
@TriforceBun In these two maps, there were very little walls that could be painted, most of them were unpaintable.

@Hero_Of_Hyrule Is "I dog this a lot note" going to become a new NegWorld meme?

Because I could get behind that.
05/09/15, 21:29   
@Mop it up

After playing this morning, I no longer fear Rollers. I splatted them a lot more than they splatted me (in my experience, Splattershots + Jrs were deadliest against me). Rollers are great for stealth kills, but a lot of them play very predictably, charging you directly in a not-so-fast manner. Shooting while moving backward usually is enough to take them out without a scratch, and if you're too close, retreating as a squid to gain better ground works nicely.

I'd like if there was a clearer indicator as to what can be painted and what can't though. Otherwise, I dog this a lot note.

20 minutes to go until Round Three!
05/09/15, 21:40   
Edited: 05/09/15, 21:40
@TriforceBun
I thought shiny=unpaintable, essentially. Might totally be wrong, though.
05/09/15, 21:42   
@TriforceBun The combat with them isn't what I had trouble with. I figured out how they attack and how to splat them pretty quickly. What I had trouble with is their paint coverage when there are 3 or 4 rollers on the other team, they can cover the map very quickly and I don't know how to counter that if our team has 0 or 1 roller(s). They're gone only a few seconds when they're splatted and can quickly reverse my progress in covering up their ink.

@r_hjort That's what I thought as well.
05/09/15, 21:51   
We're in the chat!
05/09/15, 21:59   
This second go-round had more tough players than the first, and the roller still reigned supreme. I tried it out myself this time, and it's at least fun to use; typically I don't like the style of what people consider "top-tier" in games. And most of the games I won were with that roller, too. Or maybe I just used it well? Who knows.

There are also more weapons in the full game, so hopefully there will be better counters to the roller, and also more variety in what people use.
05/09/15, 23:11   
I'm already kind of tired of what's on offer here. I think my mileage with this game (if I even get it, that is) is going to depend on how many maps and weapons there are and how the unlocks work. If there are unlockables to work towards, I'm going to be playing longer. But as it is now, I find myself doing the same thing every time I play and the painting mechanic has already become a bit dull since I end up going to the same places and painting the same things so frequently. I'm already tired of painting things. This might not be a problem if customization plays a large enough role in the main game to encourage variety and experimentation, but as it is now, things have already become repetitious. From what I've played, I'm still skeptical.

@Mop it up

Haha, it totally should! Let's just keep saying that until it catches on.
05/09/15, 23:11   
Edited: 05/09/15, 23:53
@Hero_Of_Hyrule

I'm pretty sure unlocks are plentiful. We constantly earn money and points playing matches. I wish the demo points would spill over.
05/09/15, 23:52   
I was able to play during 2 of the 3 sessions, and it's a really fun game. I'm not normally into shooters, but Splatoon plays so differently from any other game. I'm actually pretty okay at this game unlike most shooters!

My 2 issues or worries with the final game are:

1. Lack of content, features, and maps at launch. This will eventually get fixed, but it's too bad we have to wait until August for the full experience.
2. Locked content that requires additional amiibos that I never intend to buy, so I'll never get to experience the full game.

However, the core gameplay is so fun that I'm willing to deal with those issues, especially since I was able to preorder the game at a discount.
05/09/15, 23:58   
I really feel like the Global Testfire, whether people liked the game in the end or not, was quite a success. The servers were strong, the matching was quick, and the game ran well. Four weapons is a nice variety and I feel like with the limited 1-hr long windows, the two levels were adequate. I really got a chance to develop strategies in just a short time because of it. Go Nintendo! I don't know how much of this kind of online demo action happens in the game industry but I'm a satisfied customer on the experience. Nintendo did a good thing here.
05/10/15, 00:02   
Man, I wish I'd known about this. This has been my most anticipated Wii U game since it was announced.

Then again, I spent the day working on music and actually making headway on something. So it'd be a shame to lose that time. Still... Splatoon, man. Looks like fun.

Glad to hear positive impressions coming back from you guys. I'm really hoping it's good enough that we all get super addicted to it.
05/10/15, 00:06   
@kriswright

You're going to like it... I hope... but I find myself craving more, especially in an unlocked fashion. 4 weapons on 2 maps with strangers around the world and no lag... this is fun. Fun fun fun.
05/10/15, 00:07   
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