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Pokemon Shuffle Discussion (Nintendo 3DS) [game]
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02/24/15, 06:04 Edited: 02/24/15, 06:07
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I really dislike this game. Am I missing something? Everything about it rubs me the wrong way, most notably the free-to-play model, but also the core match-3 gameplay. This is my first exposure to a game like this, so I'm essentially speaking from the perspective of someone who's never seen this kind of thing before.
The F2P thing just feels extremely shady, like an arcade model that misses the point. You drain your resources too easily and there's no other way to get extra plays other than waiting a rather long time. There doesn't seem to be a way to "reward" players with more hearts for doing well, unless I'm missing something. This element combined with the 2 million Pokemon and all the elements of chance regarding catching them gives me the impression of a cynical cash-grab meant to take advantage of addictive types.
Not a fan of the core gameplay either. I dislike these kind of puzzle games where the screen is constantly filled with stuff. It makes it extremely unclear what the goal is and it never feels like you're actually progressing. In Tetris or Panel De Pon, you're working constantly to keep the area from being too cluttered with pieces, but in all these phone-esque puzzle games, it's the same giant block full of pieces to slide around. Not only that, there're countless times where you'll clear three, and it leads into this chain reaction that was completely unintentional because new pieces just happened to drop in where you needed them to. Puzzle League lets you set up and manipulate these chains while they're happening--this is just totally luck-based. What's the appeal??
Don't mean to dirty up the thread with my crankiness, but Pokemon Shuffle just made me angry. I've played a lot of Nintendo's games throughout the past three decades, and I don't think any of them left as bad an impression as quickly as this one. Anyhoo, carry on. |
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