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Mario Kart 8 Discussion (Nintendo Wii U) [game]
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9.14/10 from 37 user ratings |
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Welcome to the official discussion thread for Mario Kart 8 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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This May, one game will define MULTIPLAYER FUN on Wii U. That game, is Mario Kart 8!
Mario Kart has been a Nintendo staple since it's SNES debut over two decades ago. Only two Nintendo products neglected to have an entry and each entry that has existed is a charming title in someone's eyes. Entries like Double Dash on Gamecube helped push the boundaries of creativity and uniqueness, while more recent titles have continued to refine a core experience. Mario Kart 8 seeks to continue that trend with it's jaw-dropping HD visuals, Anti-gravity racing, and incredibly well-designed tracks. With all the characters known, the deep customization possibilities to each individual racer, the classic 32-total track count... there's so much to discuss and share and debate. Reviews are just coming in now and while I'll post a few below but they're not all gushing with pride. User Stephen recently made a thread aiming to have a more comprehensive list of reviews available. So... Are you impressed with the Mario Kart TV feature, excited for the Super Horn, or bummed at how battle mode has changed? Share your thoughts on the game below, now, upon release, and well after! Below you'll find a list of Nintendo Network IDs as compiled by our own Mop It Up! Be sure your friends are added to your console! Mop It Up's NNID List of Mario Kart 8 Players
(Negative World Username) - (NNID) Abdooooo - Abdooooo Anand - AnandX anon_mastermind - Mastermind85 Brick - Brick20 Brook - Ice-Insignia canonj - canonj chrisbg99 - chrisbg99 chrisguy - chrisguy Cooliocuneo - Cooliocuneo Cryojin - Cryojin Cubed777 - C77777 DeputyVanHalen - DeputyVanHalen DrFinkelstein - a00link Earendil - Ear3ndil EagleC83 - EagleC83 gamewizard65 - gamewizard65 Guillaume - Pandareus Hero_of_Hyrule - Deku_Scrub Jargon - Hendrik -JKR- - JKRiki kgtennispro - kgtennispro kriswright - kriswright legendofalex - Alistair ludist210 - Ludist210 Mop it up - Mop_it_up Nate38 - VictorVonPlugman Octorockin - NoseyTengu ploot - Realploot PogueSquadron - PogueSquadron pokepal148 - pokepal148 Rebonack - rebonack Scrawnton - Scrawnton SeVeN CDN - SeVeNCDN Smerd - Smerd20 Stratos - Chronocast stephen - stephen087 Super_Conzo - Super_Conzo thefly - LeaveLuck2Heaven TheOldManFromZelda - OldManFromZelda TK_Thunder - The_Trish Tranquilo - Arponare VofEscaflowne - VofEscaflowne
Reviews Eurogamer - 10/10
Game Informer - 9.25/10 Destructoid - 9.0/10 IGN - 9.0/10 Joystiq - 4.5/5 Nintendo Life - 9/10 Polygon - 9.0/10
GameTrailers - 8.6/10 Gamespot - 8.0/10 Giant Bomb - 4/5
NintendoWorldReport.com - 7.5/10URL to share (right click and copy)
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05/16/14, 03:52 Edited: 06/28/14, 23:37
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Jargon said:@deathly_hallows
Yea clearly I lack knowledge and passion for Mario Kart. Or you just like Mario Kart 8 more than Mop! Personally I like MK8 a lot, but it doesn't really grab me the way Mario Kart DS did gameplay wise, something about the controls, it seems more "floaty" or something? Like, not as responsive, not as zippy. Does that make any sense? Probably not. I actually have no idea what I'm talking about because I've put probably 10 hours total into the game and I'm sure many of you have put 100s. @AnandOh man, Ribbon Road cutest course ever, they really knocked it out of the park in terms of the visual design, Toy Story graphics for real y'all! Not sure it's that fun to race on though, kinda like the Zelda course, and lot of the DLC courses, seems like clever visuals trump track design. |
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@gojira You should be able to choose 200cc in the vs. mode and online, you just can't play the GPs on 200cc until you get the golds on 150cc. @deathly_hallows Yeah, "floaty," that's a good word for how the control feels. I prefer the more tight control of the last couple games. I always had trouble in the DS game due to using a D-pad, but if that game used a stick then it would probably feel nice too. @ludist210 I never did notice the 59fps until 200cc. I even forgot that was a thing, until I noticed some kind of slight stutter when going full speed on 200cc. I thought maybe it was just that the game was struggling to handle the speed, but then I remembered the 59fps glitch. My friend also noticed it, someone who wasn't aware of the 59 thing either. You're free to dismiss it if you wish, though I feel a bit insulted to be compared to Pokepal148. :P Please, let us not pretend that I said only negative things, because I didn't. @Secret_Tunnel The reason why it's perceptible to some is because the 60th frame is a repeated frame, creating a stutter. Studies have shown that the human eye can perceive up to about 240 frames per second, and this is about a fourth of that. |
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