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Mario Kart 8 Discussion (Nintendo Wii U) [game]
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9.14/10 from 37 user ratings |
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Welcome to the official discussion thread for Mario Kart 8 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
This May, one game will define MULTIPLAYER FUN on Wii U. That game, is Mario Kart 8!
Mario Kart has been a Nintendo staple since it's SNES debut over two decades ago. Only two Nintendo products neglected to have an entry and each entry that has existed is a charming title in someone's eyes. Entries like Double Dash on Gamecube helped push the boundaries of creativity and uniqueness, while more recent titles have continued to refine a core experience. Mario Kart 8 seeks to continue that trend with it's jaw-dropping HD visuals, Anti-gravity racing, and incredibly well-designed tracks. With all the characters known, the deep customization possibilities to each individual racer, the classic 32-total track count... there's so much to discuss and share and debate. Reviews are just coming in now and while I'll post a few below but they're not all gushing with pride. User Stephen recently made a thread aiming to have a more comprehensive list of reviews available. So... Are you impressed with the Mario Kart TV feature, excited for the Super Horn, or bummed at how battle mode has changed? Share your thoughts on the game below, now, upon release, and well after! Below you'll find a list of Nintendo Network IDs as compiled by our own Mop It Up! Be sure your friends are added to your console! Mop It Up's NNID List of Mario Kart 8 Players
(Negative World Username) - (NNID) Abdooooo - Abdooooo Anand - AnandX anon_mastermind - Mastermind85 Brick - Brick20 Brook - Ice-Insignia canonj - canonj chrisbg99 - chrisbg99 chrisguy - chrisguy Cooliocuneo - Cooliocuneo Cryojin - Cryojin Cubed777 - C77777 DeputyVanHalen - DeputyVanHalen DrFinkelstein - a00link Earendil - Ear3ndil EagleC83 - EagleC83 gamewizard65 - gamewizard65 Guillaume - Pandareus Hero_of_Hyrule - Deku_Scrub Jargon - Hendrik -JKR- - JKRiki kgtennispro - kgtennispro kriswright - kriswright legendofalex - Alistair ludist210 - Ludist210 Mop it up - Mop_it_up Nate38 - VictorVonPlugman Octorockin - NoseyTengu ploot - Realploot PogueSquadron - PogueSquadron pokepal148 - pokepal148 Rebonack - rebonack Scrawnton - Scrawnton SeVeN CDN - SeVeNCDN Smerd - Smerd20 Stratos - Chronocast stephen - stephen087 Super_Conzo - Super_Conzo thefly - LeaveLuck2Heaven TheOldManFromZelda - OldManFromZelda TK_Thunder - The_Trish Tranquilo - Arponare VofEscaflowne - VofEscaflowne
Reviews Eurogamer - 10/10
Game Informer - 9.25/10 Destructoid - 9.0/10 IGN - 9.0/10 Joystiq - 4.5/5 Nintendo Life - 9/10 Polygon - 9.0/10
GameTrailers - 8.6/10 Gamespot - 8.0/10 Giant Bomb - 4/5
NintendoWorldReport.com - 7.5/10URL to share (right click and copy)
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05/16/14, 03:52 Edited: 06/28/14, 23:37
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I tried out the new pack last night, here are my quick impressions.
-200cc isn't quite as fast as I was thinking, but it's still a noticeable increase over 150cc. I'm probably just too used to the super speed cheat in MKWii. Some tracks handle this speed better than others, so I only need to adjust my approaches some of the time. The only unfortunate thing about this speed is that I now sometimes perceive the 59fps stutter, which can actually be a little distracting.
-The AC characters seem to suit this game better than Link does, and they have some nice touches. Dry Bowser continues to be super lame. The vehicles are decent, but don't really do much for me. But at least they added an ATV this time.
-The new tracks are decent, but seem a bit lacking. The AC track looks nice and the season thing is cool, but the layout is kind of plain, it reminds me of Moo Moo Meadows. I kind of wonder if this one was designed with 200cc in mind since it's still easy to navigate at that speed and it makes it better. The forest one also felt like it was chunks of other tracks copy and pasted together to make a new track, I felt like I already knew the layout the first time I raced it and ended up driving it almost perfectly. Too many tracks use things like split paths, it's gotten old already, come up with some new gimmicks. The subway one has an interesting layout, but is weirdly visually plain. The only issue with this track is that I got stuck in a subway train, it makes me wonder how much they play tested these. The best new one is probably the Big Blue one, it's definitely better than Mute City and has more interesting F-Zero elements. I was disappointed to find out it doesn't have a cylinder section though, that would have been awesome.
-My first reaction to the retros is that these are some of the worst tracks in the series, but they ended up a bit better than I expected. Well, except Baby Park. While I don't mind the idea of a crazy item spam track in theory, it feels cheap to include this as a regular track, and makes it feel like this pack just contains 7. Neo Bowser City is awful in MK VII, but it's a little better here as it seems wider and the turns seem better somehow, and no oil spills. Still don't really like it though. For the two GBA ones, I expected them to be flat like the other GBA/SNES ones, so I was glad to see that they put more effort into them by varying the elevation and giving them banked turns and such. They still seem a bit plain compared to newer tracks, but they're not amongst my least faves like the other GBA/SNES ones. Though, the cheese one feels oddly reminiscent of desert tracks...
Overall, it's a decent pack, but I think I like the first pack more, and neither seem up to the quality of the main game. But for the price, I s'pose I shouldn't have expected them to be as good. |
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