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Top 10 Reasons Why Super Castlevania 4 Is The Most Disappointing Game In The Franchise [top ten]
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03/19/15, 04:47 Edited: 03/19/15, 20:59
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Graphical Flair For No Reason |
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When the SNES hit the market, it had some of the best, if not THE best graphics for home consoles. Tons of colors could flood the screen. Parallax scrolling added depth to the environments. Fog and clouds could be transparent, not just solid colors. And the SNES's ace-in-the-hole? MODE-7, baby! This graphical trick enabled games to have 3D effects. Rotating, spinning, growing and shrinking sprites were a thing to behold back in the day. Some games, like F-Zero and Pilotwings used this effect to create new IPs, new ways to play. Super Castlevania IV also uses this effect, but not always in the best way. The map screen zooming in was nice. Added some "whiz-bang" to what would normally be a static image of your route to Dracula's throne room. But then you get stuff like this: This is fairly early on in the game, but you come to a room with a hook in the middle. So you whip your over-powered super-weapon onto it, and....you just hang there. For like, 30 seconds. No enemies come to attack you. No dangers to avoid. You just sit there idly while the room ssssslllllloooooowwwwwwllllllyyyyyy spins around. And you do nothing. Is it a neat effect? Sure, maybe. At the time. Is it fun? Nah. Waste of time? Pretty much. There was also this weird thing in the very beginning of the game, during your approach to Castle Dracula's interior. As you walked past the drawbridge, there was this huge, iron gate that rose up in the background. And during certain (seemingly random) parts, you'll come to a door at the gate that you can have Simon walk through, to the other side. For no apparent reason. I mean sure, there's a giant pit there that you wouldn't be able to cross if you didn't go to the other side of the gate...but that's more of a conceit for the game. Nothing really changes on the other side of the gate. The game plays exactly as it did before, except now you have these weird iron bars kinda/sorta obscuring your view of the action. What's the point? Why not just NOT have a hole there, developers? It's not like going on the other side of the gate did anything useful. Maybe it was just to show that it was something they could do? I remember it being kind of a big deal that Mario could climb on a chain-link fence in Super Mario World, so maybe the fact that a sprite can be partially seen behind another one was...impressive back in the day? But the thing is, at least in Nintendo's game, when Mario climbed a fence, it actually affected your gameplay style. You could climb around enemies on the fence, or punch them off if they were climbing on the other side. You could use the fence to reach higher areas. Or lower ones. You could avoid certain enemies by getting to a flip panel and going to the other side yourself. They did a lot with the idea. Konami? Not so much. Heck, Nintendo even put more effort into the simple act of going to the other side of the fence. Mario would punch the flip panel, and you could see him rotate around to the other side. When Simon goes to the other side of the iron gate? The gate animation shows the door opening (on it's own, apparently) and then Simon's sprite "pops" to the other side, with only the grass around his feet being an indicator that he moved from one "plane" to the other. And what's worse? This idea was never revisited later in the game. I'd forgive it if they were just showing you something early in the game as a mechanic you'd use later to greater effect...but this idea never comes back. It's just some weird one-off and...that's it. Done. Seriously, so strange. What's the point?
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Graphical Flair Nearly Breaks The Game |
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Here's another odd...um, oddity. The NES Castlevania games are some of the most expertly crafted pieces of software on the system. Each of them are devoid of simple, easy to accidentally activate game-breaking glitches, feature some top-notch graphics, and all run incredibly well on the 8-bit hardware. Very rare is it that you ever run into "flicker" or "slow down" which was pretty common for many games back then. We were all pretty much expecting the exact same level of polish for the SNES sequel. And we didn't really get it. There is a really cool-looking corridor you go through after the weirdly boring rotating room. But with all the cool effects going on in the background, it takes a toll on the frame rate. This place.Everytime an enemy or two gets on screen, the action gets a little jumpy. And when an enemy is destroyed and the pieces go flying every which way? Forget about it. There's also this enemy in the cavers that splits into smaller versions of itself each time you hit it. Which sounds threatening, but really it's just annoying. Because not only do these guys not doing anything different with each successive hit, they also nearly bring the SNES to its knees. These jerks.So these slow-moving, boring, damage-sponge guys bring the FPS down to like, 10 each time you encounter them during the stage. Lame.
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03/19/15, 04:47 Edited: 03/19/15, 20:59 |
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I played the game when it was released back in the day and there is no comparison to the nes castlevania games. They pretty much suck in comparison to Super Castlevania IV. Everything about the game is stellar and heads above the nes games, graphics, gameplay, mood, soundtrack, ect.
I've seen that video about the whip before and its complete rubbish. I used the items many, many times, esp the cross. The holy water sucks, was my opinion then, still is.
I guess everyone is entitled to opinions, but complaining about the gate only being in the first level, size of character/enemies, being able to swing?? Seriously, that was a great mechanic, why no one in their right mind would complain about being able to swing.
While Dracula isn't the hardest boss ever, I never thought he was easy. It took me several times to defeat him. I never knew about all the free goodies and upgrades until well after I had completed the game. Complaining about graphics that are great, again gimme a break.
I honestly think everyone of your points is an appalling joke. The game was great back then and still is to this day. I typically play through the game at least once each year. The nes castlevania games though I have no desire to play through those archaic, lackluster games. |
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