|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
At what point does beating/100%ing a game turn into a waste of time for you? [roundtable]
|
|
|
|
|
|
|
|
|
|
|
|
|
I recently went on a rant about Smash Bros Wii U's single-player/Challenges section after getting infuriated with it last night, and it got me thinking about how I use my free time for gaming. Pretty much everyone here is an adult, and as adults, we have a lot less free time than we did as kids. Do you find that your gaming habits have changed in terms of what you spend your time on now? Were you the type that got all 120 stars in Mario 64 when you were 11, but now can't be bothered to finish (or even open) half the games you buy? Or is it more of a game-by-game thing, where you try to 100% complete your favorites and simply do a quick run through of other games? I still try to go for 100%, but I have to admit that it seems kind of pointless nowadays if I'm not really enjoying myself. In the back of my mind, I kind of think "It'd be great to have this fully complete and show people or something," but I know that'll never happen--no one cares if I get every doodad in a platformer! Aging is kind of a freaky thing. I used to spend hours in games' edit modes, like Mario Paint's song creator, and Warcraft 2's stage builder. Nowadays, I'd rather spend that time creating something I can use in real life (art, music, candy ideas, etc). I guess what I'm trying to ask is, at what point do you throw your hands up with a game and decide that your time is better spent on another game, or on work, etc? URL to share (right click and copy)
|
|
|
|
|
|
03/04/15, 19:31 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@kriswrightI guess the thinking behind unlocks in Smash, especially Melee, was that it encouraged you to experience more of what the game had to offer. Falco was locked behind 100 Man Melee; Ganondorf and Pichu were in event matches; Game and Watch was from Target Test; Luigi was a neat little secret in Adventure; Roy and Jigglypuff were in Classic. Yoshi's Island stage was unlocked through Home Run Contest; Battlefield was All-Star. This is sort of a double-edged sword. I mean, who would discover that secret with Luigi in Adventure mode unless it was incentivized? But then again, would completing Target Test with every character feel rewarding if you didn't get anything for it? However, would people even be tempted to use certain characters if they didn't have to work for them? I rarely use Lucario in Smash U, but I think I would play as him more if I had to devote some time to unlocking him. Because he's always there, I take him for granted. If that character felt like a reward or if the chance to play as him took some effort to earn, I think I would use him more. Overall, I think Melee goes a bit overboard with some of this stuff, Young Link being a particularly grind-y unloackable and Mewtwo being downright stupid. I can see the idea behind motivating players to try new modes and being rewarded for doing so, but at the same time the developer runs the risk of forcing players to do something they don't enjoy, or even locking off entire characters and stages from players who refuse to play those modes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|