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Metroid Prime Trilogy Discussion (Nintendo Wii) [game]
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01/30/15, 05:31 Edited: 01/30/15, 05:32
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Shadowlink said:I scanned everything on my previous normal playhrough, so I can theoretically run through this with minimal scanning. It's Anand's dream.
...Yet I'm scanning everything anyway. The log entries are the story! I remember that Wasteland 1 on... C64, maybe... came with a logbook, rather than in-game text. Because in-game text took too much memory, or couldn't display enough characters, or something. So, instead of in-game text, the game would just direct you to read a certain page of the logbook. I think you would enjoy reading that logbook! (Although it was intentionally out of order, and if you tried to read it sequentially, the first entry was about some girl starting to strip. But then she turns around and shoots you! Because you were trying to read the logbook!) Anyway, here's my recent spiel on trying the Trilogy for the first time: Anand said:So, yeah. I've HAD a steelbook copy of the trilogy for years and years, but I never opened it, because: a) It's worth too much, but more importantly; b) I never had the slightest inclination to do so.
But I've finally played it! Because I found it at the library!
When it comes to the Metroid Prime Trilogy, I am, as some would say, a hater. Everyone always referred to it as "Super Metroid in 3D". As someone who would run through the original Metroid every other day after school (along with my chums), I consider myself to be a hardcore 2D Metroid fan, and I seriously could not disagree more with that sentiment. The atmosphere is totally different, the graphical style is totally different, the music is totally different, and the gameplay focus is totally different (i.e. lock-on, SCANNING). But apparently, not many share my sentiment. I mean, either I'm crazy here, or the rest of the world is crazy.
Well, I gave it another chance. And firmly replanted myself in the everyone-else-is-crazy camp. (It is a camp of one.) I'm not going to reiterate all of my issues with Metroid Prime, but I don't think time has been very kind to it. It still runs very smoothly, which is a positive, but the realism looks a bit dated, and the existing flaws in the game design stand out a bit more, from my futuristic perspective. I also realized something else while playing. The environment in Prime is quite oppressive, in a way I never felt with 2D Metroid. Maybe it's just me, but I felt that 2D Samus was the master of her environment, subjugating it little bits at a time. But in Prime, Samus just feels like an insignificant visitor to a planet (one which feels too much like Earth). She has to wait for doors to open. She has to interact with a bunch of machines to do anything. She has to whip out her fucking Inspector Gadget keycard all of the time... Anyway, I'll digress.
I was interested to try the new controls, since Prime was functional, but always felt stiff to me. They work pretty well. The advanced controls are VERY sensitive, to the point where you have to rest your wrist on something to avoid judder. Advanced is cool, but a bit stressful, like maintaining the 3D effect on the 3DS. I settled on the Standard controls, with lock-strafe, or whatever. It feels weird that locking on doesn't guarantee a hit, and I wish that I could adjust the bounding box, but I like the ability to smoothly move the reticle around and shoot from the hip. A positive change, I think. Still, I'm not sure the game was built for these controls. Sort of like the Twin Snakes, it feels a bit like bringing an handgun back to King Arthur's court. The enemies in Prime don't really seem prepared for six-gun Samus. They're kind of rigid and bullet-spongey. Enemy encounters feel somewhat awkward and stilted.
Anyway, I'll stop for now. How many of you guys actually have this game? What do you think of it?
Gamestop actually has (had?) a B2G1F sale on used Wii and DS games, so I considered grabbing some new-sold-as-used copies of Xenoblade and Prime Trilogy, talking someone else (Zero) into getting the third, and selling my steelbook for $rofit. But I'm really not feelin' this franchise. And Xenoblade might be better to play on a portable. And, yes, I bought the Trilogy on Wii U, because it was $10, and because I am stupid. |
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Up to the Sanctuary Fortress. Heres the thing about this game, more so than in Prime 1. When you hit an area that you really need to backtrack on, they let you know. Maybe this is against the Metroid philosophy, but the world's are so complex, I imagine it'd be super difficult to do without. I guess the thing that hurts MP2 is that the worlds are so isolated, making backtracking seem like a chore. Still, I haven't minded all that much. There's an annoying part in Torvis that has you going back to the Temple Grounds for something, which was kind of a haul. Other than that I haven't really been put off by the backtracking. More than anything I actually think the Dark World is really impressive. It would've been easy for Retro to put some purple coat of paint over the Light World, but this really is a MUTATED version of Arther. Things are growing in different places, and the world can't exactly be traversed the same way. Like it or hate it, I still think you have to admit their attention to detail with that stuff was crazy.
Actually, MP1 always gave you hints, but for some reason I feel like those hints were a little less out of the way.
Edit: Just got the Spider Ball. Great bosses in this game. While this game's structure still isn't the greatest or most unpredictable, it does some really cool things that I don't think the other games do as well. There's some awesome morph ball stuff happening here, even if in the end it seems more gamey than before (not unlike TP's arbitrary Spinner Tracks). |
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