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Amiibos! How do you feel about the phenomenon? [roundtable]
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Since the other thread seems like it's mostly about procurement. I'm curious as to how all of my NW chums have been affected by the Amiibo craze. I think it's kind of insane that releasing a steady string of amazing games only marginally helped Nintendo's position, but releasing a bunch of practical figures of questionable utility has made such a splash. (I say "questionable utility", but I personally enjoy the Amiibo integration into Smash Bros. I think it's innovative and cool.) That said, I can't deny feeling the hunger myself. Anyway, I'll ask a couple of questions. Feel free to answer as many as you wishhh... 1) How many Amiibos did you originally think you were going to buy? 2) How many Amiibos do you have so far? 3) How many of them are still in the box? 4) Have you felt the hunger? 5) How far have you gone to obtain one? (ex. highest price paid, most finagling, import, pre-order, etc.) 6) How do you feel about the Amiibo product, overall? Cool toy? Real-life Pokemon metagame? Crass and exploitative? I'll answer in a while. Unless the thread disappears, in which case I will forget. URL to share (right click and copy)
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01/01/15, 23:15 |
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1) How many Amiibos did you originally think you were going to buy? 0
2) How many Amiibos do you have so far?
8 3) How many of them are still in the box? All 8 out of 8
4) Have you felt the hunger? No.
5) How far have you gone to obtain one? (ex. highest price paid, most finagling, import, pre-order, etc.) I bought them on-line, so not very far and at base value.
6) How do you feel about the Amiibo product, overall? Cool toy? Real-life Pokemon metagame? Crass and exploitative? I honestly don't care about the interactivity at all. I wasn't that interested in Disney Infinity either at first, but I changed my mind after trying the game out and then bought a bunch of adventure packs and figures because I thought the concept was cool and the quality of the toys was good too. I really wish that Nintendo would do more with these figures, like Disney Infinity maybe. A sandbox mushroom kingdom where you could play co-op and design levels like Disney Infinity would be nice. The Nintendo toys look really neat and detailed, especially Samus! I don't feel pressured to buy them in order to play any game. I can take it or leave it, and I'm really curious to see what creative 'possibilities' can come from this tech feature besides printing money for Nintendo. |
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1) How many Amiibos did you originally think you were going to buy? All of them
2) How many Amiibos do you have so far? 0
3) How many of them are still in the box? Not applicable
4) Have you felt the hunger? Yes, but the shortages have made me lose my appetite
5) How far have you gone to obtain one? (ex. highest price paid, most finagling, import, pre-order, etc.) Not applicable
6) How do you feel about the Amiibo product, overall? Cool toy? Real-life Pokemon metagame? Crass and exploitative? I think the figures themselves are awesome. I think how they interact with games has been pretty cool so far, but Mario Party 10 has me worried for the future. It has an entire mode locked behind Amiibo figures.
I was incredibly, INCREDIBLY excited for Amiibo before it launched, but after launch day, that excitement turned to frustration, then anger, then sadness, then I finally accepted that these figures aren't worth it for my sanity. If I could easily find the majority of the figures at a decent price, I would own them all and I'd probably even be ok with paying a bit extra for some of the rarer characters. But since I cannot, I have decided to skip them entirely. If Nintendo decides to make them easier to come by in the future, maybe I'll reconsider, but as of now, the whole thing has been a pretty big disappointment for me. |
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