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Captain Toad: Treasure Tracker Discussion (Nintendo Wii U) [game]
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12/01/14, 19:41 Edited: 12/01/14, 19:49
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@nate38I just finished that level. Don't force yourself to finish it: it's not worth it. All you unlock for finishing that challenge is unlimited tries for coin minigames from the other episodes and a crown for toad to wear. I only finished the challenge out of determination. I hate leaving a game at 99% complete because of an extreme difficulty spike at the end. Even if I know the reward isn't worth it and I would be happier if I stopped, I still continue on. This has cost me plenty of time grinding away at the same parts of levels. Levels like Mummy-Me Maze Forever and Champion Road kind of bother me for more reasons than that, though. They place challenging the player above creating a fun level and oftentimes test your ability to perform tasks that you haven't necessarily had to do for the rest of the game. I understand that these are supposed to be rewards for super dedicated players who are most likely up for the challenge, but I'd rather the thanks I get for seeing all the work the developers put into their game be a super creative or outside of the box level that maybe didn't fit anywhere else within the game, rather than an hours long slog through a ridiculously hard level. These sort of things don't work well as a final "thank you" or as a reward because they are counter intuitive to what makes the rest of the game enjoyable. The main appeal of 3D Mario games and Treasure Tracker (at least for me) is creative level design. Challenge comes secondary, and in some cases is self imposed by things like speedruns or chasing after optional collectibles. But the main draw for me is experiencing the creative and fun level designs. Fun can certainly be derived from challenging gameplay- Mega Man and DKC are great examples- but I've never seen that as 3D Mario's strength. This is doubly true for Treasure Tracker. So finishing these games off with a super hard level is out of place at best and antithetical at worst. Not to mention, Mummy-Me Maze Forever has several technical issues holding it back from being a rewarding challenge ( the worst of which might be an emphasis on luck). These kinds of levels do have their place, however. The secret world in Donkey Kong Country: Tropical Freeze was very fitting and enjoyable. The difference here is that its designers understood what makes their game fun, and capitalized on that, continuing the game's difficulty curve from where the ending leaves off and testing the skills that players have been refining throughout the entire game. It's a final test for the most devoted DKCTF players that isn't unfair, out of place, or frustrating. But all things considered, my time with Treasure Tracker has been great. The praise I gave the game earlier remains true throughout the game. It's simple, charming, creative, and fun. I hope it doesn't get overlooked with all of the holidays and releases occurring in the final 2 months of the year. |
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