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Do you think we will ever see a "Super Mario 3D Galaxy?" [poll]
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Yes (1/19 vote) |
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No (1/19 vote) |
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Some other Mario 3D Platformer (16/19 votes) |
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Unsure (1/19 vote) |
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I actually don't think it is. The battleship attack at the beginning of the game is cool, sure, but that's about it. On a second play through i just felt that cutscene was interminable. I absolutely saw 3D World's succinct opening as an improvement.
Beyond that opening, I don't see a ton of "atmosphere" in the game. It's a bunch of disparate levels. Beyond the general idea of "space", they're not thematically coherent. The planetoids are infinitely more interesting for their physics than they are for the setting they provide.
Multiplayer was fun enough to me that I'm starting to have more difficulty caring for platformers I can't play in simultaneous co-op.
edit - I don't mean to shit on Galaxy, it was a fantastic game, and I probably enjoyed the sequel even more, but my enjoyment of those games was 98% because of the fun physics and the way the game seemed to reinvent itself every level, and not because of the "Mario is on an epic adventure" factor. And I also feel 3D Land and 3D World did a good job mixing things up from level to level, so it's pretty much a wash, until you add the multiplayer factor. |
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Guillaume said:Yeah, I'm not sure what you mean by atmosphere, then. Some of Galaxy's music was grandiose. Is that part of it?
When I think of atmospheric games, I think of games with more coherent worlds; games that use ambient sounds, unsettling emptiness, and lack of action to set a mood. I don't recognize Galaxy in that. Galaxy is never quiet. You're always moving. Galaxy absolutely has quiet moments! That image of Mario standing on a warmly lit planetoid in the starlight is about as quiet a visual as the series has ever had. And you can actually enjoy that image as long as you want, as there's no timer hurrying you along -- you're not "always moving." The soundtrack is as big and grandiose as ever, but it also has plenty of solemn music in those quieter scenes. It's easily the Mario game with the most dynamic range of atmosphere. Plus all those weepy Rosalina storybook vignettes. Everybody jokes about Nintendo Magic around here...well, Super Mario Galaxy was the first Mario game that I would describe as "magical." I remember playing Super Mario Bros. on an idyllic Christmas morning as a kid, but Super Mario Galaxy felt like playing an idyllic Christmas morning, a warm fuzzy feeling in a cold environment. From the pure mechanical standpoint of things like controls and level designs and whatever, Galaxy was sort of disappointing compared to its predecessors. But in terms of presentation, it was like going from Steamboat Willie to Fantasia. I wouldn't criticize 3D World's style and atmosphere too harshly for a Mario game, but it definitely didn't have Galaxy's brand of magic. Guillaume said:I actually like the current "find three things and reach the flagpole" formula of the recent games. It might feel "safe" or samey but the way I see it, we're getting a greater quantiy of unique challenges and obstacles courses (and of a higher quality) than the few sandboxes of Mario 64 that we kept having to revisit. It's more bang for my buck.
We've kind of gotten over the newness of running and jumping around in a 3D environment for the hell of it at this point anyway, right? At least as vanilla Mario. Not when vanilla Mario has the range of motion that he did in Super Mario 64 and Sunshine! And not when he's running around sandboxes as dynamic and varied and densely packed as they were then. The thing I love about those games is the same thing I love about 2D Sonic: the player's range of motion can combine with even the subtlest features in the environment for unexpected (but intuitive and replicable) results. After Sunshine, Mario's range of motion gradually got much more rigid and strict, and the environments trended similarly. I never "got over" running and jumping around, later games just gradually made it less fun on its own merits than it was in 64 and Sunshine. |
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Myself, I think it's a shame that the platformer genre is so under-served that we have to rely on Mario games to cover it all. If Mario doesn't seem right for a certain type of platformer, why can't some other franchise step in to try a take at it? I'd love to see some other franchises expand into 3D such as Donkey Kong, Kirby, Yoshi, Wario, etc., all of which have had only one or none 3D games. I'd even be okay with a new IP if they wanted to go that route, though it isn't necessary. I feel there is still a lot of untapped potential in the 3D platformer/adventure type of design that boomed on the N64 and then started disappearing after that. Much as I like them, I kind of feel like the 2D platformer genre is over-saturated, or maybe that's just because of how little 3D choices there are. |
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