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The Legend of Zelda: Majora's Mask 3D Discussion (Nintendo 3DS) [game]
 
The Legend of Zelda: Majora's Mask 3D on the 3DS
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Welcome to the official discussion thread for The Legend of Zelda: Majora's Mask 3D on the 3DS!

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Some things in life are inevitable. Death. Taxes. The moon falling from the sky and obliterating the world. And of course, remakes of popular video games.

With the recent announcement of Majora's Mask 3D, Nintendo manages to cover the entire list. (Unless your video game prices don't include sales tax, in which case, lucky you.)



Thankfully, it seems that this will be no lazy remake. According to a recent interview with Eiji Aonuma, work on Majora's Mask 3D began in June 2011 shortly after development on Ocarina of Time 3D wrapped up.

With any luck, this means we'll be getting Majora's Mask 'Master Quest'. Feel free to post any new info in this thread as it comes to light.

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11/10/14, 23:00    Edited: 11/10/14, 23:49
 
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@Jargon
Here is the video I watched to pull out those quotes. It is literally in game material I'm pulling from. How that counts as "writing it off" is beyond my understanding. These passive aggressive shots are such a waste of fucking time.

If you beat a dungeon, why doesn't she help you out by having it remain beaten?
She keeps the Giant awoken. You know, that whole "fun" thing you keep talking about? Further more, it is likely because the world resets to Hour 0. Beyond that, it's likely a way to make the Great Fairy gathering locked behind getting everything in one 3-day cycle, instead of allowing players to constantly come back for multiple cycles to unlock the rewards. That whole thing about..risk...reward.

While we're at it, why does she have to bring you back to that exact moment everytime?
Because the game is based on giving the player 72 hours to tackle things. You aren't supposed to feel comfortable with time. It's supposed to be a constant thought on your mind in the game, it is unlike any other Zelda title because of this. If you can make progress until Hour 52, hardsave, and go until Hour 54 and realize you fucked up, reset to Hour 52...you lose all of that. Time is no longer a factor, it's merely a second thought. You might as well remove the moon overhead and take away the 72 hour clock, just have it ever lower as you complete dungeons. Turn it into Ocarina of Time.....

Now, I'm not against giving the player the ability to move to any point in time they want, by some new variation on the Song of Time or the likes. But it should still follow the same rules. You travel back in time, the game acts whatever hour you return to as "Hour Zero" regardless of what day or time you return to. You go back 1 hour, everything resets. You go forward, it acts the way it does now. What progress you currently have is kept going forward. I don't see a problem with that.
11/13/14, 02:38   
@Jargon

No, you guys are the ones being thick. You keep saying the need to 'redo shit' is a 'problem'. It isn't. It's what the game is about.


That's like saying, dying by running into a Goomba in Mario is a 'problem'. We need to 'fix' that. Make it so the Goomba dies instead. Isn't that more fun for people? Screw all this rubbish about jumping on the Goomba's head. That's clearly a broken game that needs to be sorted out.

Don't worry though, if you're some kind of militant purist, you can still jump on the Goomba's head if you want. But you're doing things the shitty and unfun way.


Can you honestly not see how silly this line of reasoning actually is?
11/13/14, 02:42   
Edited: 11/13/14, 02:47
@missypissy

I'm not trying to be passive aggressive. I wasn't questioning whether your understanding of the source material, I was just noting that if the game's logic is based on what the Goddess of Time decides, then it can easily be changed in a remake without any worries.

That's really my only point here. Nintendo should do what it thinks will make the game more fun/better and not worry about anything else. Ultimately, you and Shadowlink think the game is better with the original system and I think it could be improved. Just your routine message board disagreement about video games. Discussions of logic and insinuations that Stephen and I are failing to comprehend the game's majestic formula are silly. We understand what the developers were going for, we just think it can be improved. I hope Grezzo agrees. If not, I won't buy the game and will move on.

@Shadowlink

See above. Obviously the dispute lies in whether you think redoing shit in Majora's Mask is a problem or not. I think it is and considering the direction of video games in the last 15 years I think most people agree. We'll find out what Nintendo and Grezzo think.

But don't pretend that dying in a Mario level that takes a maximum of 5 minutes to complete is akin to having to redo an entire three day cycle in Majora's Mask and then act like you've bested with me your +1 Hammer of Logic. It makes you look bad.
11/13/14, 02:47   
Edited: 11/13/14, 02:52
@Shadowlink

The irony is that Nintendo did just that with the White Tanooki suit.
11/13/14, 02:49   
By the way, if the game was just about redoing shit, I could safely say it's just a crappy game and move on. But the game is also about exploring a world, experiencing a story, solving puzzles, fighting bosses, and everything else that you associate with the Zelda franchise. Lots of people love that but don't love redoing shit. It seems like there might be a way to let people experience those things without being turned off by redoing shit, but apparently even looking for ways to make that happen are verboten.
11/13/14, 02:55   
@Stephen

Yes they did.

And clearly that version of the game is much better. That's why you and everyone else here plays Mario with the White Tanooki suit all the time. FINALLY, someone solved the 'problem' of all those Killer Goombas. Fuck Nintendo and their shitty design for ever coming up with that original idea in the first place.

@Jargon

A 3-day cycle that runs it's course in only 54 actual minutes. Faster still if you use the tools already available to you.

And like I said, even the most arduous sidequest in the game can be completed in just over 20 minutes.

And of course, this entire argument relies on the assumption that you're repeating absolutely everything instead of simply key events at key times, and that you made absolutely zero progress in the entire previous time cycle. No new items aquired, no new information learned. A complete and utter waste of time.

That isn't the case, and you know it. 'Redoing' this stuff isn't the hellish experience you claim it to be, no more so than replaying a Mario level a dozen times because you keep missing the same jump. So don't act like you've parried my +1 Hammer of Logic with your +3 shield of 'Ignore reality'. It just makes you look like the Black Knight

Jargon said:
It seems like there might be a way to let people experience those things without being turned off by redoing shit, but apparently even looking for ways to make that happen are verboten.


The way to do that is to boot up the E-shop and download Ocarina of Time. Majora's Mask IS a game about 'redoing shit'. Time to accept that.
11/13/14, 03:14   
Source
Actual Source

Famitsu said:
- According to Aonuma, after Ocarina of Time 3D released, they considered what to develop next
- Shigeru Miyamoto said to Aonuma: ''If we ported Majora's Mask to a portable device, woudn't it play more smoothly than the original as it is possible to put the game in sleep mode at any time?''
- Aonuma refused at first since he had memories about how development of the original game faced great difficulties
- Also thought, ''if we made the remake, there would likely be many parts to be changed''
- Aonuma considered the remake seriously and played the original again
- Thereafter he thought: ''If this thing is changed, it would be easier to play''
- The difficulty balance assumed that players had experienced Ocarina of Time before
- For the remake, new players are also being considered
- Aonuma: ''Specifically speaking, parts that were conventions and weren't explained at all are changed, and challenges which you realize by repeating many times are made easier to understand.''
- The changes in Majora's Mask 3D are intended to help stumped players with hints
- Three-day cycle remains the same, and the system for following other people's actions aren't changed
- A boss battle will be seeing changes
- Players will be able to fish at two places
- Gyro controls returning in Majora's Mask remake
- Dev team is also using the know-how from A Link Between Worlds to make more pleasant touch controls
- Visuals will be the same on original and New 3DS
- Mysterious tease from Aonuma: ''Please wait for the opportunity to discuss how playing on the New 3DS differs at a later date.''
11/13/14, 03:30   
Ah, Majora's Mask... is there a more divisive Nintendo game?
11/13/14, 03:36   
@DrFinkelstein

Sounds good to me.

"A boss battle will be seeing changes" must be that one people here were referring to earlier?
11/13/14, 03:41   
Edited: 11/13/14, 03:49
@DrFinkelstein

The new 3DS bit to me would suggests full camera control on the second stick. I'd absolutely love that but at the same time don't have much other reason to pick a new model up aside from Xenoblade which I never played.
11/13/14, 03:43   
@Jargon I would guess it's the fourth major one, but maybe I'm wrong.

Majora's Mask was just one of those games I had to look stuff up for. Maybe I'm just dumb or maybe the game wasn't great at communicating things but I rememeber thinking "How was I supposed to know that??" here and there. It's a shame because when you're the one figuring things out, that's when this game really clicks.
11/13/14, 06:16   
@PogueSquadron

Aside from running out of arrows and magic, that fight is awesome. Perhaps they could limit it so that you can only use the Giant's Mask after a certain amount of time, so that you get to play the fight both ways.
11/13/14, 17:36   
I thought you had to use that mask to beat that boss?
11/13/14, 17:39   
GameDadGrant said:
Smerd said:


The fairy....
I don't think it was that difficult, was it? Eh whatever, if it makes it easier for you guys then fine.
Yeah..it sucked.. it's minor but I'm picky

Slow the default days/nights down....
No. Just no. Isn't a normal, full day like 15 or 20 minutes? C'mon now.
I play Zelda games at a slower pace then most I think.. I think most people were turned off by this game in the very first 3 day set you are given when you start the game. I made it with 10 'seconds' to spare and I would have been pissed if I had to restart. Puts exploration on hold so even an extra 5-10min would be great.

Save anywhere the hell you want. Seriously....
Like as a 'Quick Save' feature? I'd actually be okay with this. I feel 'Quick Save' is a good feature to have for a portable game.
Yes. Quick Save Good.

Pacing: I really don't know how to change this..but I felt like I wasted so much time doing sidequests..

You can do the fast forwarding to the next morning or evening from the very beginning of the game by talking to the scarecrow in the basement of the observatory. The sidequests was a major part of this game - they absolutely can NOT mess with them.
My mistake...but there is no song to go backwards a day if you miss something. You have to warp to day 1..and fast fwd to first part of day 3 etc. Yuck. Sidequests are great! That's my point...don't mess with them..just make them easier to acomplish by being able to manipulate the time of day better.. oooh I don't know...Like Xenoblade would be ideal - not like every hour or anything..but the same idea.

Direction: I don't want the game to to hold my hand..but it's the only Zelda game I've played where I've become stuck several times over on many different quests....And I'm one of the people who figured out the water temple in Ocarina with no issues... like at all.

You're weird!
yeah Yeah.. What else is new
11/14/14, 04:09   
Day 1 for me, cannot wait. LOVED the OOT remake, the best version of a seminal game.
11/14/14, 21:57   
Edited: 11/14/14, 21:58
@anon_mastermind For some reason I didn't think of Majora's Mask when I made this series of polls. I probably should have had it on there instead of Phantom Hourglass or something, I'm now curious how it would have fared.

I think Metroid Other M may be more divisive, but it's also more recent, so that could be why I've seen more discussion about it.
11/14/14, 22:07   
@Mop it up

Majora's Mask isn't despised. It's just misunderstood .


...I'm not sure why, but I feel that this video fits here.

11/15/14, 00:21   
Maybe Nintendo should release two separate SKUs. Majora's Mask: Casual Babies Edition and Majora's Mask: Hardcore Elitists Edition.

PROBLEM SOLVED.
11/15/14, 03:03   
@Zero

Well it's already been suggested that you select the difficulty at the start.

But when selecting easy mode, that name totally has to stay. So when your friends see that you are online, it shows you as playing 'Casual Babies Edition'.

Perfect.
11/15/14, 03:40   
@Shadowlink

Please don't assume Majora's Mask is a perfect game... I'm pretty sure Wind Waker HD players are not playing the Casual Babies Edition.

I hope most of us want to play the Actual Game - but enhanced in the gameplay department to enjoy the game even more (a la the Swift Sail in Wind Waker)
Hopefully "Easier to Play" means that..and not in the difficulty department. Kinda like they added a Hero mode in WW because the default difficulty was ..well I guess you can almost say Casual
11/15/14, 04:02   
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