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The Legend of Zelda: Majora's Mask 3D Discussion (Nintendo 3DS) [game]
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9.57/10 from 9 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: Majora's Mask 3D on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Some things in life are inevitable. Death. Taxes. The moon falling from the sky and obliterating the world. And of course, remakes of popular video games. With the recent announcement of Majora's Mask 3D, Nintendo manages to cover the entire list. (Unless your video game prices don't include sales tax, in which case, lucky you.)Thankfully, it seems that this will be no lazy remake. According to a recent interview with Eiji Aonuma, work on Majora's Mask 3D began in June 2011 shortly after development on Ocarina of Time 3D wrapped up. With any luck, this means we'll be getting Majora's Mask 'Master Quest'. Feel free to post any new info in this thread as it comes to light. URL to share (right click and copy)
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11/10/14, 23:00 Edited: 11/10/14, 23:49
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Stephen said:Get better at the game then. Learn from your mistakes. Now you know the fairy moves around. This is crucial to the game's message of wasting your time. Logic fail. If you can't find the fairy (because it's moved) you don't know that it's moved. Alll you know is that you can't find it. By the time you do find it and realise that it must have moved there, that knowledge can no longer help you. Care to try again? If you can reasonably argue why the game shouldn't be altered to be more enjoyable for others when your experience is left untouched then by all means do so. Because if you fundementally change what the game is, you render the entire exercise pointless. You aren't playing Majora's Mask anymore. You're playing something else entirely. It'd be like telling someone how good Planet of the Apes is and how brilliant the twist at the end was. Then watching that person go to check it out for themselves...by watching the remake with Marky Mark . I too find it unfortunate that some people are turned off by their experience of the game. I too would like more people to try and play it. But I want those people to play Majora's Mask. To have that same experience, that same connection that made the game so good for the people who originally played it. If you remove things that are critical to that creating that experience, then that doesn't happen. Go back to Mario and the Super Guide. Whereas a 'proper' playthrough of the game will engender an appreciation of things like enemy placement, secrets and the general greatness of the overall level design, anyone using the Invincible Tanooki suit just breezes through all of that.They took the tourist route. They will never truly experience the game for what it actually is. Like the trying to fit the Thing into the Batmobile, letting people play 'however they want' isn't automatically a good thing. |
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@JargonPlease stop. That's the worst thing I've read yet. The game isn't out in your scenario, it's still being worked on, and by the time of release it'd be essentially cannon. It'd be a completely different story if Majora's Mask came out and said YOU KEEP YOUR ITEMS when you travel back in time, then the game does the complete opposite IN GAME because Miyamoto made that change at the end. Which isn't the case. Majora's Mask ignores the entire subject, IIRC, so there is no logic to it. What you keep is what you keep, what you don't is what you don't. It doesn't bother saying why, but it doesn't tell you these people breathe, either. You guys are basically asking for save states at any point in time in time trial for Mario Kart. You run Lap 1 perfectly, you save. You run into a wall at the end of Lap 2, you reset to your Lap 1 save and try again. You do Lap 2 fine and save again. You hit the wall, you reset, you keep resetting until you get it right. It's not an option I want to see. I could completely ignore it, but then people are going against logic and not playing the game right because they don't want to suffer punishment for failure. They just want to retry it. For the record, I'm also against developers selling "help content". You are supposed to be punished for time management in Majora's Mask. You aren't supposed to turn the stress of time into a second thought. Nothing to do with being a casual or wanting people to not enjoy a game. It's not Ocarina of Time, stop trying to make it. ----------------------- Just so everyone is caught up to speed, once you learn the Song of Time you are told "The Goddess of Time is protecting you. If you play the Song of Time, she will aid you..." then Tatl says "Someboyd! Anbybody!!! Goddess of Time, help us please! We need more time!" You then see a flashback of the beginning of the game, Tatl mentions everything has "...started over" and then questions what you are and the instrument you have. |
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@JargonWell, time travel isn't real...so there's absolutely no point making a de-facto statement like that. All you are showing me is you either didn't pay attention or you just didn't understand Majora's Mask. Literally Hour 1 of the game (first 3-day cycle) you are told that Link does not have control over time, the Goddess of Time does and only when Link plays the song will she help him. So, in your scenario, it'd be like you killing someone, buying a scarf, and then playing a song that gets the Goddess of Time to send you back to the morning. Maybe she lets you keep the scarf, maybe she doesn't. Don't know what her plans are, but if it's like Majora's Mask you'll keep the scarf but lose the kill and the money you pick up. The rupees thing obviously flies in the face of game logic, but there's simply no way around it without making it dumb. It won't change, likely, in the remake so there's no use in talking about it. A hardsave at any time goes against the idea that time is ever flowing. I have NO idea why people keep ignoring that I said Nintendo should let you save at any time, without any owl statue, but it needs to be a softsave that is removed on boot. |
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@JargonYou're taking those items back with you. Is this your first experience with time travel fiction? Have you ever seen Back to the Future? Does the hoverboard magically disappear because Marty is in the past now? This isn't Terminator. You don't get sent back naked in a ball. And the game's logic is that you're sent back to the point that you entered Termina. You aren't choosing the point you travel to at will. Link doesn't have complete control over time. He never did. He can manipulate it to an extent. But he's still bound by the overall rules. The question you have to ask yourself with each and every change you propose is: What's the point? Why was this included in the game in the first place? If there's a specific design reason for it, a reason that's still relevant, it should be kept. If it's something that was done simply because of hardware limitations at the time (graphics), or because they didn't think of a better way to achieve the same result (Iron Boot switching in OoT), then change it. What's the reason for the Fairy changing position? Stephen doesn't actually know. What's the reason for losing your consumables? I can't think of one there either. What's the reason for not being able to just do over the last couple of minutes of the game? Because that goes against the entire core mechanic of said game. Verdict? Change, Change, Leave the hell alone. missypissy said: A hardsave at any time goes against the idea that time is ever flowing. I have NO idea why people keep ignoring that I said Nintendo should let you save at any time, without any owl statue, but it needs to be a softsave that is removed on boot.
I've suggested that too. They still think a hard save anywhere option 'fixes' the game somehow. Stephen still hasn't explained why he needs this option if he doesn't intend to exploit it. It's hard to take him seriously as long as that remains the case. |
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@StephenHow do I know it moves? I'm looking for something. I can't find it. What's the logical conclusion? A) That it's location is arbitrarily and randomly changing despite absolutely no indication that this would be the case. B) That I just haven't looked in the right spot. Best find some places where I haven't checked yet. The change isn't for your benefit, but if YOU are arguing that it needs to be 'fixed' then YOU need to explain what the problem is with the original setup, why it is that YOU think it's broken. I've explained why I think the fairy thing causes a problem. Why fixing it in one place makes more sense. You have yet to explain why the change to the save system is required. You have yet to explain what problem is actually being solved. And no,, the inability of people to exploit the current system does not count as an actual problem. |
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