Almost always good unless the gameplay just isn't conducive to it. Sometimes mowing down some NPCs is how the game is seemingly meant to play. But I genuinely feel guilty choosing the "bad" option because I feel even an internal bad choice in the real world still counts against your character.
If I'm enjoying the story, I usually go good. I was Mr. Nice Guy in Mass Effect 2, Human Revolution, stuff like that I generally try to be virtuous.
If the story is stupid, I go bad. I went evil in Infamous because I hated every character (and then reversed course in the sequel when they improved tremendously).
Although The History of Little Goody Two-Shoes is credited with popularizing the term "goody two-shoes", the actual origin of the phrase is unknown. For example, it appears a century earlier in Charles Cotton's Voyage to Ireland in Burlesque (1670):[5]
Almost always good unless the gameplay just isn't conducive to it. Sometimes mowing down some NPCs is how the game is seemingly meant to play. But I genuinely feel guilty choosing the "bad" option because I feel even an internal bad choice in the real world still counts against your character.
This actually bothered me about the original Fable in reverse. I wanted to be Ultra bad but killing bad guys and creatures was considered good. So, the story itself was conducive to being good. The sequel fixed this, I believe. I'm replaying it now and I don't think you get good morality points for killing creatures and bad guys unless it's related to a moral choice. I think.
@Secret_Tunnel After I beat the game, I did go back to my last mission save and do the evil finale. And yeah, it was totally unexpected and really fantastic. I probably prefer it to the good ending, actually.
I like being the good guy, but I may take a mischievous or bad path here or there... sort of like in real life.
I remember I wanted to play as a sith in KOTOR to see all that the game had to offer and I didn't enjoy it nearly as much. I refused to let the Wookies remain enslaved and was pissed when it gave me a bunch of light side points. Hey, even Hitler was a dog lover.
I don't play a lot of games with moral choices because they tend to be the sorts of games I don't like. I don't mind playing in either style, though I do prefer good guys because I'd rather roleplay a good person than a bad person. I can say unequivocally that I don't harbor any secret fantasy to be some evil so-and-so. So what would be the point of seeking out games like that?
That said, if I don't really care about the game, I'm more likely to go evil, but that's more out of lack of interest in the game. Did that with Fable when I played it, for instance. Would do it again.
I do remember Shadow of the Colossus being a bit of a moral conundrum. On the one hand, I thought it was a pretty impressive game in many respects. On the other, I felt like I was just going around killing elephants like some sort of anime Teddy Roosevelt. Not really fun to play a game where the objective is "Kill Rare Animals".
@kriswright Especially when you get to the ending and realize it wasn't going to do the small "good" you thought it would anyway, but instead just bring a large evil back into the world. Although I guess that was the point? Like hey, maybe this dude should have thought twice before slaughtering a bunch of creatures to try to go against the natural order of life and death blah blah blah?
@Jargon That was one of the silliest lines in those movies. Not that there isn't a legitimate point of view that the Jedi have some ethical issues, but... coming from a dude who just slaughtered a bunch of children, whatever issues he supposedly has with the ethics of Jedi (he never does make it clear, does he?) kind of fall on deaf ears.
I almost always choose the good path; I generally just do what I myself might do in real life, with the caveat that I tend to be more badass in a game than I am in real life, so I might be more likely to fight enemies and whatnot