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Azure Striker Gunvolt Discussion (Nintendo 3DS) [game]
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8.13/10 from 6 user ratings |
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Welcome to the official discussion thread for Azure Striker Gunvolt on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
Anyone give this a shot yet? I've played for about an hour and a half, and I've cleared five stages. I think I'm just under halfway through the game. And it's good! It feels a lot like Mega Man Zero/ZX in movement, with a few exceptions: Gunvolt's dash is continuous and, while he can wall-kick, he doesn't slide down walls slowly, making wall scaling a bit treacherous. The tag-and-zap attacking style feels pretty fresh, too. Tag up to three enemies with the buster, then hold out an electrical field that saps away their health (and reduces Gunvolt's falling speed when in the air). This also plays into the game's combo/points system, which also has a risk/reward dynamic where you can keep building a combo throughout each stage, but you have to bank the points at a checkpoint (or by using a super attack) before you get hit or you'll lose them all. Other thoughts: - Stages are very linear and selected from a menu. Can't say I miss the open worlds from Mega Man Zero and ZX at all. - The sprites are fairly detailed while also being somewhat small. It can be a bit tough discern characters and objects when the game is moving quick. - The story is sort of thin, yet still feels overwrought somehow. And the tone of the game is kind of hard to pin down, but it's definitely not the cheerful fun of Mega Man. - It's also got a bit of customization, with EXP-based HP upgrades and equippable gear to craft that tweaks Gunvolt's movement. - Difficulty seems pretty forgiving so far, other than one stage where I was underwater for some time and I think that was slowly draining my health? I didn't quite figure that out. - Bosses are pretty good so far, they each have a unique feel to their attacks and patterns. URL to share (right click and copy)
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08/30/14, 06:26 Edited: 08/30/14, 06:45
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@Guillaume I was actually expecting enemies to take longer to kill when I was reading about the game's tag-and-drain hook. Most enemies are dispatched in under a second, easy, even without that pendant. I actually haven't seen any such complaints, but I guess I haven't really looked. I'd love to see a sequel as well. My wish list: - More weapons / abilities. Maybe it would ruin the simple genius of the tag-and-drain style, but a little variety could go a long way. Maybe in the next game, Gunvolt gets Copen's Mega Man-style Ability Stealing Shield. Or just add Copen as a playable character. - More screen space. Occasionally things can get very cramped, which sort of puts a hard limit on how many things you can tag and avoid at once, which I think limits the game's hook a lot. It would also allow for more creative platforming sequences. - More object contrast. Sometimes it gets pretty difficult to discern things in such a hectic game. It's pretty, but it could be more functionally pretty, maybe? I dunno. - Allow super attacks to be mapped to buttons. There are two face buttons going totally unused and the control scheme is mostly remappable, but I still have to smudge the touch-screen and hope I don't miss when I want to use a super attack for some reason. - More lighthearted fun. "I could tell at once that this guy was perfectly normal" nearly made me laugh out loud, but that was about it. The lazy boss was pretty good, too. I want more of that. - Fewer creepy anime stereotypes. They just seem lazy in a game like this. The dom/sub split-personality boss. The insect dude who wants to eat you all up. The rapey "Bi-gender" character. Maybe I have a limited preconception of what "fits" in a Mega Man-style game, but these just seemed dumb to me. - Can the profanity substitutes. I mean, "jockblocked"? "Horsejitt"? Bleh. Either commit to it or, better yet, don't. - Dump the limitations on Challenges. It's just silly to have to get a B Rank to unlock the S Rank challenge, which then unlocks the S+ Rank challenge. Plus you have to activate and redeem them and so forth. - Auto-save! I don't see why it isn't at least an option. |
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