@sirmastersephiroth Classicification costs in Australia are super high and a lot of indies cannot afford to release on consoles. There are also other issues that can stop them from releasing. It took us months to get Runner 2 on Wii U.
I like the idea of Miiverse help built in. I wonder why it's not there for 3DS.
That was a feature that the Wii U had built-in to work with Miiverse. The whole OS was designed for Miiverse to be able to interact with games from day one. The 3DS version of Miiverse however, wasn't released until LOOOONG after the system was out, and had to be patched in (read: tacked on). As a result, some of the functionality of Miiverse isn't available on 3DS.
There still is a Shovel Knight Community on the 3DS Miiverse though, so at least it's not completely "non-sync'd" with Nintendo's online social network.
That's what I figured. After watching the trailer on both platforms, I think I'm leaning towards the Wii U version so I can use my classic controller. I think that'll feel the best for me.
After thinking through it, I've decided to go with the 3DS version.
For one, I'll be travelling this weekend and I need something fun for my limited downtime. The second reason is that the Steam sale and Mario Kart have been keeping me in glorious television gaming nirvana, and my 3DS looks lonely.
I backed Shovel Knight on Kickstarter awhile ago, and selected to get the PC version when it finished development. I have it now, but unfortunately my Super NES to USB adapter stopped being compatible with my computer when I upgraded from Windows 7 32-bit to Windows 7 64-bit D: