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Fire Emblem: Awakening (3DS) discussion [game]
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9.29/10 from 35 user ratings |
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Welcome to the official discussion thread for Fire Emblem: Awakening on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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12/22/12, 01:27 Edited: 01/31/13, 16:13
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I always play on hard. I think this game was definitely tougher than Radiant Dawn. But it might have been connected to the fact that I didn't exploit the marriage system? It didn't really dawn on me until late in the game that the kids only show up if you make marriages happen. By that point ... the only marriages I ever pulled off were Chrom and "me", so only a few kids showed up. And some of those kids are powerhouses! Whereas in Radiant Dawn the game just basically hands you a new high powered character every few stages, especially near the end.
Looking at the scores that I gave on here I did score Awakening the highest. I suppose it was my favorite. It was close though. I feel like, in the end, I'm going to have more strong positive feelings for Radiant Dawn.
Ratingwise I'd go Favorite Advance Wars > Valkyria Chronicles > Favorite Fire Emblem. I like the Fire Emblem games, but something about them keeps them from really knocking it into the next level for me. I think it is the fact that, no matter what other strategies I try, it seems like it pretty much just always turns out best to keep all of my characters in a tight formation and let the enemies come break themselves on me. This doesn't work on every stage, but it does work on like 90% of them, and by "work" I mean really just ends up being the best way to keep everyone alive. It doesn't feel as dynamic as something like Advance Wars where there are real reasons to break up, hold various fronts, etc. And there seemed to be less reason to really push forward right away in Awakening, just a few thieves running around and such that you could beat to treasure (or kill if they got it first, though that feels evil to me, why kill someone who isn't actively engaging me in battle?!), in past games there were more random characters you could save to get join your team and such... |
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@ZeroI think that's why I enjoy Fire Emblem so much. I almost always keep my units together in strategy games and advance very slowly. I'll occasionally break up into two groups or send a speedy character ahead when the situation demands, but other than that I like having a big group. That's how I play Fire Emblem, Valkyria Chronicles, Halo Wars, and XCOM. Fire Emblem's focus is on maintaining a solid group of units and slowly moving into the enemies' agro range. You must then adapt to how the enemies advance towards you and where reinforcements spawn, oftentimes being attacked from multiple sides by a variety of units and trying to maintain control of a delicate balance of strengths and weaknesses. In many cases, you're going to need to have multiple units attacking the same foe. And sending out a small group means that they can easily be surrounded and killed quickly. This is all very reactionary. It feels like the game is structured around turtling and slow, methodical movement. That's a pure description of how I usually play strategy games. Perhaps I like Fire Emblem so much because my preferred strategy is, in most cases, the optimal strategy. What reasons does Advance Wars give you to split up? Is approaching it like Fire Emblem a plausible strategy? I did miss recruiting enemy characters. There are only a few instances of that. In Shadow Dragon, most of the recruitable characters start out as enemies. |
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I finally completed Awakening after a marathon session today. I'll score it high - probably my favorite Fire Emblem game.
These games are pretty tough, man. I played on Normal and I thought it was still kind of "break your fist on a wall" hard at points. But that's cool, too. Or maybe I'm just reckless or not playing enough side-missions.
Some details from my particular playthrough:
Chrom ended up married to Sully, which was pretty damn funny. To be honest, I don't think I adapted to the partnering system the way I was supposed to. I think I worked under the assumption that working together from adjacent squares meant the support level would rise, but I'm pretty sure that's not true, in retrospect. Or, if it is, it's not very efficient compared to actually pairing up. So I had about 4 married couples who worked together, but usually not paired up, so I could do more damage during the player phase. Unlike Zero, I tend to try to take it to the enemy in these games, just because that's more fun. I don't know if it's a better strategy or not, but that's the way I play.
My avatar married Miriel, which I thought would be funny, since she was so analytical and boring. And damned if I didn't have a great deal of affection for that pair by the end of the game. We both ended up as mages, so we were like a power couple by the end, mopping up hoardes of guys ourselves.
Gregor and Panne ended up together, another funny odd couple. I think I just favored getting the oddballs together more than anything else. Lissa didn't end up with anyone, so clearly I should have had a support character paired with her for muscle. Maybe next time.
Also, I adore the animation style in the handful of cut scenes. I would absolutely go to a Fire Emblem movie if it looked like that. Well, I'd go anyway. But I'd be excited for it.
Anyway, I think I'll play it again, but in Casual mode this time. I'm getting to the point where, while I enjoy replaying levels and the tension that comes with player death, I just don't know if I want to spare the actual time it takes to replay a level anymore. I guess what I wish Fire Emblem had was a rewind button, like Civ had, where you could go back a few moves and play from where you goofed up. I know that's counter to the spirit of Fire Emblem, but I guess I've played enough of them the "correct" way that I'm willing to go with something a little more forgiving now.
That said, this is a darn near perfect Fire Emblem game. This and Uprising are the two definitive 3DS experiences I've had so far. Well done, Nintendo. |
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Well, I'm the one who said the "correct" way, initially. And I put quotes around it for a reason. I just meant classic mode, where there's a significant risk if you lose, as opposed to a system where you could save anywhere. I don't think there's really a right or wrong way, only that Fire Emblem is certainly designed around player death and, while casual mode is a net positive for the series, I don't think I'd be comfortable saying it's the definitive way to play the game or that it's even equal to the classic mode. I'm just getting to the point where... well, really, what I'd like is to be able to go back, now that I've beat the game, and play the levels over and fix mistakes without having to launch a whole new playthrough. |
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