|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Rayman Legends Discussion (Nintendo Wii U) [game]
|
|
|
|
|
|
|
06/09/12, 23:16 Edited: 06/09/12, 23:17
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@New FormsAgreed. I can just imagine the Rayman devs sitting down with the business management team... Management: So how are thing progressing with Rayman? Developer1: Well, we've busted our asses but its turning out to be a great sequel. Management: Ted has run some numbers and made this slick Excel spreadsheet. It looks like we should sell the crap out of this game....how easy is it to port this game from Wii U to 360 and PS3? Developer2: Well, uhh...in theory it shouldn't be too hard since we have a number of porting tools already... Management: Great, then its settled! We'll delay the game, pack in some extra content, and release closer to the holidays season. *management leaves room*Developer1: Nintendo fans are going to go ape-shit... Developer2: Shit...I want to see my wife and kids... |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
So I played this earlier, been half asleep all day so I didn't play very far. Initial impressions about the visuals are... I'm not really sure. I dunno if I like the new art direction as much as the old one now that I see it up close, but that may have to do with the fact that the animations seem... choppy, sometimes. Like, it'll never drop below 60FPS no matter what, but if Rayman turns around quickly, it looks like he's got half the frames of animation as he should have, which is weird since as I was playing Rayman Origins not 5 minutes previous he did that just fine and silky smooth in the previous title.
Also disappointed that they still haven't included proper button prompts. In fact, it feels like the exact same game (in terms of menus and such) where the thumbstick is what works by default and you have to set it to the D-Pad manually, which is just fucking weird for a 2D platformer in 2013. You get a weird ass button prompt icon that is in plain text like [1 - A] meaning hit that key or the A button! It's lazy lazy lazy in that regard like the first was.
That said, game seems like plenty of fun, but what's with all this Murfy bullshit? Is this gimmick gonna be a big deal the whole game? It seems kinda stupid. |
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|