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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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@TriforceBun@anon_mastermindI think the swimming works in SS just because it doesn't really require you to make swift or quick movements. It's when you move the Wiimote around quickly that you start seeing misreads, and with swimming and the natural slowing of motions that you'd expect, I think it feels really smooth. You can be a lot more precise with where you're going, and it never feels like you're forcing anything with the Wiimote. It feels really natural. It's a lot like the Beetle, but I prefer it here because there's no real temptation to feel like you need to point at the screen while moving around. @carlosroxI loved that area as well, and was definitely not expecting it. Really reminded me of the Shadow Temple. |
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What's wrong with me?! I'm having a very hard time getting into this game, but I can't put my finger on exactly why. Admittedly, I've only just completed the first dungeon, but I'm just not getting drawn into the world like I have with past Zelda games.
The tutorial section felt tedious and drawn out...I find the character designs, (at least some of them), quite ugly, and I've already been forced to use dowsing to complete an overly long fetch quest. It's possible that I am no longer intrigued by the tropes of the Zelda universe...and that makes me sad.
I will say, however, that I am thoroughly enjoying the combat, and the attention that must be paid to land hits against enemies. The first fight against Ghirahim, while ugly from an personally aesthetic standpoint, was very fun!
I'm hoping the combat can get me through the long stretches of tedium, (or that the game picks up speed).
This may be just me... |
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