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Nintendo fans that seem to hate the 3DS? "It's just a gimmick" discussion [roundtable]
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Now that the 3DS is out, and I've seen it for myself. (Though I haven't seen most of what it has to offer yet, I'll be seeing that this Friday when my friend brings over hers with SSFIV.) I thought we would talk about those who are skeptical about the 3DS... our fellow Nintendo fans that seem to cry out, 'It's just a gimmick!' and don't feel the same way most of us do about the system. It seems like the 3DS is facing the same problems the Wii and DS had during their launches. Both the DS and Wii were called gimmicks, but yet they both held up and are two of the highest selling consoles/handhelds of all time... yet... people seem to not remember that. I was watching T.V. with my friend the other day, the launch day of the 3DS, and a commercial for it came on. I started talking about the capabilities of the system and my excitement for it... and for some reason, he became hostile... angry... and I have no idea why, because he's a huge Nintendo fan like I am... What is it with this hostility towards the 3DS? Is it the price? The time of launch? I'm not sure if you guys have met anyone who has this unwarranted hatred towards the system, but I've seen at least two cases, and I've seen a few on the gamespot forums, but those are usually self-explanatory.... though there are still some from Nintendo fans. URL to share (right click and copy)
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03/29/11, 23:08 |
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@PaperclypI guess we'll see when Mario 3DS comes out. But the fact is, Nintendo is saying "hey, now we can do it properly", and I don't see any reason not to believe them. Platforming has been gimped in the move to polygons, time to correct this. @ObscureMotivesBut if it's much, much harder to play without the stereoscopy, I don't see how that means 3D is a gimmick, or "doesn't change the way we play". Who came up with this metric anyway? Since when does something have to revolutionize our games to be deemed acceptable? Even if the only thing 3D did was make games look better... since when are people not graphics whores? I've been playing Steel Diver, and since it's 2D the stereoscopy doesn't add to the gameplay, yet... it looks frickin' cool! And games are gonna get much better-looking than Steel Diver... I don't see the reason for the backlash, except from people who unfortunately can't see the 3D. They have a valid reason, not sure about anyone else though. |
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@PandareusBy Nintendo's own guidelines 3D isn't going to offer a substantial change to game play, so that really rules out these "pro platformers" zero thinks are going to happen. As for needing to revolutionize to be acceptable, it doesn't, but If it doesn't offer something revolutionary, it should at least be better, and with the focusing issue of stereoscopy and the glasses free and other compromises It's hard to say that. It's not as easy to look at, to me it feels unnatural, people get headaches, some people can't see the effect at all. What did 3D do for films? it gave them a reason to charge us more money and some new tech to get excited about but at the end of the day, the film is going to stand on its own legs 3D or not, and the 3DS won't be any different. So if that doesn't make 3D a gimmick, i don't know what is. |
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@PandareusI can't comment on Toy Story 3, but I don't think the tradeoff of 3D is worth and supposed spatial awareness advantage. By tradeoff I man the fact that your eyes need to be focused on the plane of the screen, but the 3D affect tricks your brain into thinking the image is in front or behind that plane. Since the image isn't actually in that plane, you can't naturally focus on it. As an example I played Asphalt 3D, and they made the HUD items 3D and whenever I looked away from the action to check my HUD, my eyes would naturally try and adjust to the focal distance, which is impossible, It felt unnatural and it made me stop trying to check the HUD, effectively creating a tunnel vision effect to me. This isn't some small problem either, it is a part of stereoscopic 3D, any spatial awareness advantage is going to need to overcome that, which from my experience isn;t going to happen. |
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@stephen08This is true, it was primarily Nintendo fans defending Wii that started this whole mantra of "graphics do no matter, gameplay is everything". Personally I never agreed with that, I think graphics do matter, a lot, video games are a visual medium. Of course gameplay matters too, games looking great and playing well have never been mutually exclusive. I remember the first time I played Mario 64, I was blown away on every level, graphics, music, animation, controls, it was just so beautiful and so fun. It wasn't until Wii that good graphics became the enemy of a certain fanatical breed of Nintendo gamer. Anyway, here we are over half a decade later and Nintendo's new system's primary selling point is eye candy. Trying to argue that 3-D will improve gameplay and allow Nintendo to make harder platformers is kind of futile IMHO, Nintendo is about making games more accessible, not harder. And besides, the 3-D can be turned off, no game will rely on it. The 3-D is eye candy, kick-ass eye candy that makes games more immersive and beautiful IMO, buy eye candy none the less. @ObscureMotivesEach player is different, I have no problem reading the floating HUD in Ridge Racer, I think it looks cool as hell actually. Also, Asphalt is just terrible on every level, the framerate is practically in the single-digits, if I were you I wouldn't use such a horrible game as a benchmark for the system, in any capacity. |
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@ObscureMotives First off let's not call people's views asinine, that isn't the kind of site we run here. Second off I think you missed my point completely. I said it would be playable in 2D, I didn't say it would be playable well in 2D. All I'm saying is that developers can make a super difficult platformer that works best in 3D but can technically still be played in 2D, thus still technically fitting Nintendo's rule that all games have to be playable in 2D. That doesn't mean it wouldn't be much worse off in 2D, it just means that 3D wouldn't be a requirement to play the game. And Super Mario 3DS may end up being this game. It also may not. But it was debuted by Iwata as a game development concept, and the concept was in the context specifically of how 3D can help jumping in a platformer. And I believe he brought up many of the above mentioned "tricks" and said that this game wouldn't need to rely on those. I doubt he would debut the game like this if Nintendo wasn't planning on using this game to show the benefits of jumping in 3D. @stephen08 Don't derail the discussion holmes. deathly_hallows said:Trying to argue that 3-D will improve gameplay and allow Nintendo to make harder platformers is kind of futile IMHO, Nintendo is about making games more accessible, not harder. But it is about making them more accessible, it would only be making them "harder" if the games had a lot of hardcore platforming without 3D. Basically, what excites me and many others isn't that something like Super Mario 3DS can be harder, it is that it can be more of a true platformer without being hard for the wrong reasons. And considering that Iwata debuted Super Mario 3DS in the midst of a discussion about this very thing, I think that is the idea behind this game. |
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