I love A Link to the Past. Love it. But I really hope this game amounts to more than "A Link to the Past: Master Quest."
Remember when LttP kind of pulls the rug out from under you and reveals the Dark World? I kind of want to see this game do the same thing. We're all assuming that the world is generally the same as LttP...but what if we're really only seeing a small part of the map, or what if the Dark World is completely different?
I think it was one of the NWR podcasts who brought up this interesting tidbit - the Dark World in LttP looks the way it does because it is a reflection of what is in Ganon's heart when he claims the Triforce. Why would it look the same in A Link Between Worlds? Link was the last one who claimed the Triforce. Shouldn't it reflect his heart? Or did another villain get a hold of it? Or is there a THIRD world that we also have to navigate? I have so many questions....but they're all mainly because I'm just hoping that there's more to this game that meets the eye.
Yeah, I think there must be a lot of things that they aren't telling us about... I'd be thrilled if there was a light world, a dark world, AND a new overworld area "between" them.
I too am hoping that the game isn't just a Master Quest sort of remixing of LTTP... but I have to be honest. Even if that is the case, I'll probably still enjoy the hell out of it. My concerns are more with Aonuma's involvement. I want a pure Takashi Tezuka style Zelda without the Aonuma elements.
One nitpick I have with this game is how they are using young Link's voice even though the character is clearly much older in all of the promotional art. Really too much work to hire somebody else to make a few grunts and such?
That bugged me too, with the GBA release of A Link To The Past. The art stuff in the SNES game shows link in the age of... I'd guess 15 or 16. But his voice was clearly "young" Link from Ocarina of Time/Majora's Mask and The Wind Waker. (and later The Minish Cap) Why? It makes no sense.