I have to warn you right now, we're spoiling two new playable fighters, so if you want to come into the new Smash Brothers totally clean well... good luck with that! It appears that the Wii U version is going with a style closer to previous Smash Brothers games (but in glorious HD), while the 3DS version is shooting for a more cell-shaded style?
New to the roster are "Villager" from Animal Crossing and Mega Man from, well, Mega Man!!! Oh man. I can already tell you that the second one is going to be one of my main fighters.
Both Smash Brothers games are due in 2014.
Check out the trailer below and stay tuned for more details!
"The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."
To a quote that Sakurai says in the SSB Developer Direct video:
"The total number of characters [in SSB 3DS] is the same as the Wii U version, but some of the stages will be different."
...and it looks worse. I think if the 3DS can't handle it, just shrink THAT roster instead of the Wii U one. Seems simple enough!
They distinctly say though "total number" as opposed to "character roster". So I don't think it'll be an issue of how many characters, but perhaps exclusives to each game will be a bigger factor, hence the different stages too.
But we don't know HOW it's limited. Is it limited by memory? Or is it limited by performance? Perhaps certain characters wont make the cut because they are too complex, yet that wont stop them from putting in simpler characters on the 3DS while keeping the same high number on the Wii U and just allowing them to be a bit bigger and bolder.
There's still too little info to truly worry or whatever. But I know people like to speculate. That's half the fun of this place.
No clue. According to this there is no cross-platform play, but that you can customize players on the 3DS and move them to Wii U. Who knows what that customization entails (but it's not costumes or unlockables apparently)
I agree, unless the games are cross compatible like that. I really don't see the point. This is exactly what many of us (or at least me) wanted to avoid with a 3DS release. You could make two versions of the game with less characters and a smaller stage selection and keep the Wii U game intact.
I wonder how exactly the 3DS could possibly be holding the game's roster back at all. It doesn't make sense. The handheld is basically a GCN/Wii, and those systems handle tons of characters. Heck, the GBA version of Street Fighter Alpha 3 actually had MORE characters to choose from than any console version. On DS, Bleach: Dark Souls had nearly 50 different playable characters. Same for JUMP! Ultimate Stars. (Which was basically a Smash Bros. game itself) And on 3DS, there are well over 40 characters to play as in both SUPER Street Fighter IV AND Tekken 3D: Prime Edition.
3rd parities aren't restricted on Nintendo's handhelds, but freakin' SAKURAI is saying he can't fit all the characters he wants onto a single 3DS cart? Unless he's planning for like, over 100 characters, I call shenanigans.
The concept of single player in smash is quite a debatable one but I'm all for it. No doubt they'll at least try to make it better than the Subspace Emissary, which I thought was okay but not bad. So hopefully we get that WITH great online.