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Nintendo E3 2013 Wii U + 3DS: First Super Smash Brothers trailer + images
News reported by 
June 11, 2013, 18:22:55

I have to warn you right now, we're spoiling two new playable fighters, so if you want to come into the new Smash Brothers totally clean well... good luck with that! It appears that the Wii U version is going with a style closer to previous Smash Brothers games (but in glorious HD), while the 3DS version is shooting for a more cell-shaded style?

New to the roster are "Villager" from Animal Crossing and Mega Man from, well, Mega Man!!! Oh man. I can already tell you that the second one is going to be one of my main fighters.

Both Smash Brothers games are due in 2014.

Check out the trailer below and stay tuned for more details!

Source: Nintendo Direct / Nintendo's Youtube channel

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Posted: 06/11/13, 18:22:55  - Edited by 
 on: 06/11/13, 21:08:09    
Why not sign up for a (free) account and create your own content?

On it's own, yeah, but compare this:

"The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."

To a quote that Sakurai says in the SSB Developer Direct video:

"The total number of characters [in SSB 3DS] is the same as the Wii U version, but some of the stages will be different."

...and it looks worse. I think if the 3DS can't handle it, just shrink THAT roster instead of the Wii U one. Seems simple enough!

Posted by 
 on: 06/14/13, 01:06:24

They distinctly say though "total number" as opposed to "character roster". So I don't think it'll be an issue of how many characters, but perhaps exclusives to each game will be a bigger factor, hence the different stages too.

Posted by 
 on: 06/14/13, 01:21:53
I find it a bit odd how that's phrased as "same number of characters" and not "same roster." It's certainly possible that there will be a few different characters in each version.

EDIT: Beaten when reading through the thread!

Posted by 
 on: 06/14/13, 01:26:26  - Edited by 
 on: 06/14/13, 01:26:57
@Mop it up

Great minds think alike!

Posted by 
 on: 06/14/13, 01:33:15

Here's what we know

Number of characters in SSB3DS = X
X is limited by the 3DS's capabilities
Number of characters in SSBWiiU = Y

Therefore we know that Y is limited by the 3DS's capabilities.

Posted by 
 on: 06/14/13, 02:18:48  - Edited by 
 on: 06/14/13, 02:19:22

But we don't know HOW it's limited. Is it limited by memory? Or is it limited by performance? Perhaps certain characters wont make the cut because they are too complex, yet that wont stop them from putting in simpler characters on the 3DS while keeping the same high number on the Wii U and just allowing them to be a bit bigger and bolder.

There's still too little info to truly worry or whatever. But I know people like to speculate. That's half the fun of this place.

Posted by 
 on: 06/14/13, 02:22:52

"So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."

I think the phrasing of that sentence strongly suggests that he's talking strictly about the number of characters. The quantity will be reduced but they're doing their best to lessen that reduction.

But, I suppose it could be read in a different way.

Also, the original article from Kotaku says "The 3DS and Wii U versions of the next Smash Bros will have the same library of characters."

Posted by 
 on: 06/14/13, 02:30:20

WHY do they need the same library of characters though?

This so rarely happens with other games (Mortal Kombat SNES vs. GameBoy, for instance), UNLESS you're able to play your 3DS AGAINST somebody on the Wii U, similar to Monster Hunter 3 U / 3DS.

Posted by 
 on: 06/14/13, 02:38:04

No clue. According to this there is no cross-platform play, but that you can customize players on the 3DS and move them to Wii U. Who knows what that customization entails (but it's not costumes or unlockables apparently)

Posted by 
 on: 06/14/13, 02:40:51

I guess then it's a matter of what restricting means. Were they aiming for Brawl quantities? Melee? More than ever?

I still think it's too early to worry.

Posted by 
 on: 06/14/13, 02:42:11

I agree, unless the games are cross compatible like that. I really don't see the point. This is exactly what many of us (or at least me) wanted to avoid with a 3DS release. You could make two versions of the game with less characters and a smaller stage selection and keep the Wii U game intact.

Posted by 
 on: 06/14/13, 02:43:46

Beautiful. *sniff*

Posted by 
 on: 06/14/13, 13:57:32
Simon Belmont, Bill and Lance, Ryu Hayabusa (original design), and Arthur from Ghouls N Ghosts all make perfect sense. At this point though Simon Belmont is most worthy.

Hell, even characters like Ninja Turtles and Goemon could work. Anyone who has had a good history on Nintendo systems deserves to be on.

That's why Megaman always deserved it, and I'd say Simon Belmont would be a worthy second.

Posted by 
 on: 06/15/13, 14:41:15  - Edited by 
 on: 06/15/13, 14:41:46
I wonder how exactly the 3DS could possibly be holding the game's roster back at all. It doesn't make sense. The handheld is basically a GCN/Wii, and those systems handle tons of characters. Heck, the GBA version of Street Fighter Alpha 3 actually had MORE characters to choose from than any console version. On DS, Bleach: Dark Souls had nearly 50 different playable characters. Same for JUMP! Ultimate Stars. (Which was basically a Smash Bros. game itself) And on 3DS, there are well over 40 characters to play as in both SUPER Street Fighter IV AND Tekken 3D: Prime Edition.

3rd parities aren't restricted on Nintendo's handhelds, but freakin' SAKURAI is saying he can't fit all the characters he wants onto a single 3DS cart? Unless he's planning for like, over 100 characters, I call shenanigans.

Posted by 
 on: 06/15/13, 15:16:45
I wish the 3DS version just... didn't exist. Focus on making one excellent Wii U game. Who the hell has 3 friends with a 3DS that all want to get together and play anyway?

Posted by 
 on: 06/15/13, 16:17:10

Us... assuming the online is spot on. If not, you're point is severely valid, lol

Posted by 
 on: 06/15/13, 16:20:50
Yeah, either the online has to be spot on or there needs to be a very worthwhile singleplayer campaign.

Posted by 
 on: 06/15/13, 16:30:51

The concept of single player in smash is quite a debatable one but I'm all for it. No doubt they'll at least try to make it better than the Subspace Emissary, which I thought was okay but not bad. So hopefully we get that WITH great online.


Posted by 
 on: 06/15/13, 17:02:10
Hinph said:
I wish the 3DS version just... didn't exist. Focus on making one excellent Wii U game. Who the hell has 3 friends with a 3DS that all want to get together and play anyway?


I've got friends with 3DS's, and we'll FOR SURE be playing this game. Just because something doesn't fit YOU, doesn't mean it won't for anyone else.

Posted by 
 on: 06/15/13, 17:54:14
Bill and Lance? You mean RD-008 and RC-011.

Seriously, Mega Man is by far the most worthy of all the retro characters I can think of. He's been more or less active all the way up until now, and was big back in the day as well.

Posted by 
 on: 06/15/13, 18:19:24
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