I have to warn you right now, we're spoiling two new playable fighters, so if you want to come into the new Smash Brothers totally clean well... good luck with that! It appears that the Wii U version is going with a style closer to previous Smash Brothers games (but in glorious HD), while the 3DS version is shooting for a more cell-shaded style?
New to the roster are "Villager" from Animal Crossing and Mega Man from, well, Mega Man!!! Oh man. I can already tell you that the second one is going to be one of my main fighters.
Both Smash Brothers games are due in 2014.
Check out the trailer below and stay tuned for more details!
I was thinking about this last night, and how "AKI Man" and "THQ Man" were in the THQ wrestling games (WCW/nWo Revenge for sure), and I don't think a single person complained. Whats wrong with jokey characters? I thought R.O.B. was pretty well received. He seems more out of place to me than Wii Fit Trainer. For starters, SHE'S HUMANOID.
Man I hope the 3DS version isn't going to hold back the Wii U version. But really, it kind of has to, right? Ug.
The following comes from a Kotaku interview with designer Masahiro Sakurai...
"I'm really sorry...If I were to answer that question, I'd get in a lot of trouble in a lot of different ways, so I can't answer. But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case."
On the 3DS being factored into returning character decisions...
"The reality of the situation unfortunately is that there are certain limitations on the 3DS. So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."
Well, the third-party thing is fine. Honestly, I'd only be satisfied with like Mog and Simon Belmont at this point, and I'd be perfectly fine with just Mega Man.
But the 3DS version making the Wii U version weaker? That won't fly, Mr. Sakurai. Honestly, I'd rather just one version if it meant avoiding a severely gimped roster on this super-anticipated game. Either that or just make the 3DS version a mini-Wii U version; why have both games have the same (number of) characters, anyway?
This is Smash. It's supposed to be CRAMMED full of content!
@Mr_Mustache Who is you guys? I always thought it would be rather pointless.
@Anand Hmm, Nintendo needs to come out and explain how these games connect to each other. Although I half suspect that Nintendo still has no idea themselves. But if they're limiting new characters based on the 3DS version, then we can assume that they have the same character roster? But if they have different stages, how exactly do they connect?! Will there actually be cross-platform gameplay?! If so, how, with different stages? If not, why limit the Wii U characters to the 3DS characters?
Sure I do! I played the snot out of the N64 game and Melee. Brawl I wasn't super-nuts about, but that was probably because of a "this again?" type of deal with the amount of time I put into Melee. Also, I really didn't get the Sticker stuff.. Never used any. I'm a Collector!
"I would consider the changes that we're making this time around not as fixes, but that we're changing the direction. And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction. So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players."
That quote says nothing about the 3DSes affect on the Wii U title. If they take out some characters on the 3DS for whatever reason, they don't have to do that on the Wii U one. The argument is simply conclusion jumping IMO. Needs more information.