A Nintendo community
for the fans, by the fans!
 Go to forum index
Nintendo Download for the week of May 30-June 5.
News reported by 
May 30, 2013, 16:14:17
This week's Nintendo Download includes two highly anticipated Game Boy Color titles to the 3DS Virtual Console, THE DENPA MEN 2, a demo for Project X Zone (available June 4), and a couple of new entries to the Wii U Virtual Console as well as some Wii U eShop sales (Runner2 is 25% off, Just Dance 4 and all DLC is 30% off through June 4). Be sure to check out all of this week's updates at noon EST today (May 30, 2013) at your favorite Nintendo Digital Storefront!

Wii U eShop

Virtual Console

  • Ghosts & Goblins (NES) - Capcom, $4.99 ($2.49 with purchase of Mega Man X through June 5)
  • Mega Man X (Super Nintendo) - Capcom, $7.99 ($3.99 with the purchase of Ghosts & Goblins through June 5)

  • 3DS eShop

    eShop Games

  • Gummy Bears Mini Golf - Clockwork Games, $5.99
  • THE DENPA MEN 2: Beyond the Waves - Genius Sonority, $11.99
  • Virtual Console

  • The Legend of Zelda: Oracle of Ages (Game Boy Color) - Nintendo, $4.99
  • The Legend of Zelda: Oracle of Seasons (Game Boy Color) - Nintendo, $4.99
  • Demos

  • Project X Zone: Imperials - Namco Bandai

  • Source.

    URL to share this content (right click and copy link)
    Posted: 05/30/13, 16:14:17  - Edited by 
     on: 05/30/13, 16:40:31    
    Why not sign up for a (free) account and create your own content?
    I downloaded it, have absolutely no idea what I'm doing but it's been kind of fun. I don't know most of the characters in here so it goes above me there as well.

    Only 5 tries per demo -_-; Guess I'll finally find out what happens when you "use up" a demo on a Nintendo system.

    Posted by 
     on: 06/05/13, 05:08:24

    Hmm, I actually didn't notice the boobs much aside from the boss enemy.

    As for the demo, I agree it is overwhelming but after playing through it a few times, most of it made sense. The bottom right corner has a red meter divided into 3 sections. Each attack you pull off (pressing A, holding left/right/down while pressing A) will use up a section. If you keep your combo going for long enough, you'll get +1 to your meter so that you can extend your combo even longer. Before entering the battle, if you're near other characters (it'll show up as an icon at the top right), you can press R to summon them in battle. L will also summon an aid character but only a few teams have that option. If your exp % meter is over 100%, you can press Y to deplete it and pull off a special attack.

    What I didn't notice the first few times is that before entering a battle, you can press X to open up a menu and use skills that will have certain effects during battle or heal your team. I haven't checked out all the options but I know that Ken/Ryu learned a healing ability from leveling up. Using these skills costs a % of your exp meter so you have to choose wisely if it's worth it or build up for that 100% to pull off crazy attacks. Or of course keep it stored to get big exp boosts from killing enemies.

    I can definitely see the full game being fun but I wonder how it is story wise. A large portion of the characters I don't even recognize but the team from Valkyria Chronicles 3 (a PSP game that we never even got!) was definitely cool with their theme playing. Maybe the second demo will be better in general?

    Posted by 
     on: 06/05/13, 05:26:12  - Edited by 
     on: 06/05/13, 05:27:16

    Second demo...?

    Posted by 
     on: 06/05/13, 07:02:10

    Well this one is specifically called "Demo A," so I too kinda assumed there would eventually be a "Demo B"

    EDIT: Just went through a second time, and while it's still a bit shallow for my liking, it's still oddly fun. I love just trying to get the highest combo possible.

    Pulled off a 90 hit combo to finish off Aya-me with Ryu & Ken and felt pretty badass ;p

    Posted by 
     on: 06/05/13, 07:03:41  - Edited by 
     on: 06/05/13, 07:25:19
    Huh, didn't realize it was called "Demo A." D'oh!

    Out of curiosity, did anyone play the Super Robot Taisen games before? This game seems very much like it.

    Posted by 
     on: 06/05/13, 15:01:15
    So... do the enemies actually fight back, or what? Do you even have to button mash or just press A + a direction and then mix in some Ls and Rs? The fighting system seems INCREDIBLY shallow, which is kind of a shame, since I like the whole grid-based strategy overly thing. If only the encounters were more interesting, like in Star Control II or Mail Order Monsters.

    As for the content, it seemed more goofy than salacious. And I had to guess at the origins of most of the characters.

    Posted by 
     on: 06/06/13, 03:47:23  - Edited by 
     on: 06/06/13, 03:48:27

    They "Counter" you just don't see it, it happens after your turn has ended. I saw the Boss do a couple of super-moves on my characters during counters where you see her attacks, but other than that you don't see them.

    Posted by 
     on: 06/06/13, 03:48:53
    Yeah, I did notice that. The whole take-your-lumps RPG thing. But I meant while you're attacking. Are they basically just training dummies?

    Posted by 
     on: 06/06/13, 03:59:23

    They don't do anything, which I found kind of weird. They get knocked up against that building sometimes and just come right back for more lol

    Posted by 
     on: 06/06/13, 04:05:56
    Yeah, seems like a really weird choice. Especially since they've had so many games to refine the battle system. I was quite impressed by the visual craziness of some of the combos, though. And the 3D effect enhanced the graphics in a nice, subtle way.

    Posted by 
     on: 06/06/13, 04:08:37
    It reminds me of a turn based RPG when you enter combat with Paper Mario timing to get your attacks right. Maybe the timing isn't quite as difficult but you can still waste attacks if it's off and fail on creating a combo high enough to let you attack extra time(s).

    Posted by 
     on: 06/06/13, 14:41:32
    Played it again to maximize my 20 percent of total plays.

    It kind of grew on me. Realizing that I didn't actually have to keep mashing A helped.

    Posted by 
     on: 06/07/13, 03:14:47
    Browse    1  2  3