Standalone version will be sold in stores on August 25th for $29.99. Play as Luigi, Blue and Yellow Toad, or the newcomer Nabbit. Nabbit is invulnerable to obstacles but cannot gain powerups in the traditional Mario fashion.
I haven't seen any footage, I rarely ever watch footage. This is why I'm asking a question, not making a statement. You're the one who took the question and jumped on it like it was a bad thing to ask, when I'm like 99% sure that back when this was announced Nintendo themselves used the term "remixed".
It's wrong for me to ask if this is what Nintendo announced it as or something else? It's a serious question from someone who hasn't been following this stuff. Nintendo often starts projects one way and finishes them another way. When they originally announced it, the sense I got was that they were doing remixes to sort of have you go through the same stages but set up in more challenging ways. If there are a ton of new stages that is news to me.
How do you know that the designers in NSMB2 didn't start from an existing level and design from there, moving things and adding things when necessary? I disagree with the idea that you can clearly tell how a level was designed just from the end product.
Regardless, I think the distinction is pretty meaningless. A remixed level can be just as different from an original level as a level that was started from scratch, and that's what really matters isn't it?
@Jargon You're right, of course, that you wouldn't know for sure how a stage started if it changed a ton. But you might very well get a sense that you have played this before, because you're never going to eliminate the very DNA of a stage unless you change everything... which is not what people who start with something pre-established tend to do, otherwise why start with anything set in place to begin with?
You can view it as a meaningless distinction, but to me it's very not-meaningless, because generally when a developer (or a musician, or whatever) starts with something pre-established, it doesn't just turn into something completely different. The fact that it technically can doesn't change the fact that it rarely does. Because the mindset for choosing to start with something pre-established is generally not the mindset of "I'm going to make something brand spanking new here". There are lots of reasons for choosing that starting place, but in the case of DLC it is often just a cost cutting measure. Fair enough. But don't try to tell me that doesn't matter.
I get the sense that I've played almost every New Super Mario Bros. level before. Particularly those damned sand levels. That's what I'm getting at. In the context of NSMB, I find the distinction meaningless. I will not be surprised whatsoever if many of these "remixed" levels feel a lot more interesting and unique to me than many of the "new" levels from NSMB2.
@Guillaume Except Super Mario Galaxy 2 was clearly positioned as a sequel and announced as brand new very early on, and then given two years of development which clearly resulted in not just all brand new stages (outside of a small handful) but many brand new mechanics as well. Also Simba was just plain incorrect in saying that it was all rehashed graphics and such, because a ton of those were new as well.
Super Luigi U, on the other hand, was clearly positioned as DLC and announced as "remixed" stages, given less than a year of development (which, I'm sorry, doesn't suggest a brand new full Mario game to me), and I've never heard Nintendo suggest that these were all brand new stages, so I honestly don't even know where that came from?
But of course I could be wrong, because like I said, I haven't been following this game super closely. Maybe at some point Nintendo did move from speaking of the game as remixes to brand new stages.
@Jargon Fair enough, but if actual layouts are very similar, I think that the "rehash" feel will be there even tenfold. I'm essentially banking on the challenge as being the big draw for me. I don't even mind playing remixes, if they make them more challenging.
@ZeroSimilar threats may be made from other quarters if you express disinterest in Pikmin 3. You have been warned.
Honestly I think they've said both, but they've talked about it so many times. For what it's worth, today Iwata said, "the game offers 82 updated courses, unique Luigi gameplay, and an additional playable character in Nabbit. It's a completely different experience from Super Mario Bros. U."
@Deerock69 Hmm, it might be possible to find it cheaper at retail than the eShop, although you would probably have to give it a bit of time. A part of me wants to try to wait for a retail deal, but another part of me thinks screw it, $20 ain't bad.
Maybe there will be a retail deal at launch, that happens sometimes.