Just announced on Nintendo Direct: A new Yoshi's Island game coming to the 3DS.
Someone below will post more details, I'm sure. Don't look at me. I'm still mad that Ludist beat me to the Earthbound announcement by like 2 seconds.
Yoshi's Island: The third installment in the beloved franchise is making its way to Nintendo 3DS. Yoshi and Baby Mario are back with flutter jumps, ground pounds and egg throws, plus a host of new actions that use the unique features of Nintendo 3DS. More details about the game, as well as launch timing, will be announced in the future.
The GBA game might have a smaller screen and suffer from a worse sound chip, but it's still a great version, and just about as good as it could have gotten on the hardware. I actually think Yoshi's Island's music on the Advance is decent compared to the original versions. David Wise's songs in Donkey Kong Country, now that's some butchered stuff.
I'd agree. The Yoshi's Island soundtrack sounds pretty good through headphones.
The Donkey Kong Country soundtrack didn't far as well. Heck, the whole game didn't fare well. The port to GBA was bad.
I tried to play the GBA Yoshi's Island on the 3DS, and I found it pretty difficult to do. There isn't just less screen space, but there is also some sort of motion blur thing going on that gives me a headache. :/
Is this motion problem due to the 3DS emulation, or was the actual GBA game also this way on a GBA?
@Mop it up Do you mean ghosting? I'm not sure how it looks on the 3DS screen but I've played it my GBA SP+ a bunch of times and it looks fine. Maybe there is some weirdness going on with the refresh rate of the 3DS screen or something.
It's the 3DS. You notice it on 3D Classics Kid Icarus. The ghosting is most noticeable on dark lines. The pixels just don't change color quickly enough and a smearing/ghosting effect occurs. It also happens on the GBA SP +, though much more prominently.
It can be hard to notice on 3DS, but I notice it in Kid Icarus.
It's just inherent of LCD technology. Some displays handle it a little differently.
I don't know what the technical term for it is, but it's noticeable only in motion and makes things look blurry. It's a real pain. I haven't noticed this in the other GBA games on 3DS, although I haven't put all that much time into any of them.