Yeah, that's a weird Aonuma quote. In fact, I'm having trouble thinking of a single Zelda game where you DON'T buy at least one non-replenishable item...
Zelda 1: Blue Candle, Magic Shield, Bait, Arrows (technically), Blue Ring
ALttP: Level-2 Shield, Bottle, Flippers (I guess these could technically be a story/secret element)
LA: Shovel, Bow
OoT: Deku Shield, Masks, Zora Tunic
MM: Bomb Bag
Oracle of Ages/Seasons: Heart Piece, Strange Flute, Seed Satchel Upgrade, Treasure Map, tons of Rings, etc
Minish Cap: Boomerang, Big Bomb Bag, Big Wallet, Big Quiver
TWW: Bait Bag, Heart Piece
TP: Slingshot, Hylian Shield, Hawkeye, Magic Armor
SS: Extra Wallet, Bug Net, Pouch Upgrade, Piece of Heart, numerous Medals, etc
PH/ST: Don't remember much of these but I'm sure there's some sort of upgrade you can buy.
Alright, not sure why I typed all that up. But it's not even a small error; it's such a weird, oblivious thing to say, like saying "Link has never smiled in a Zelda game" or something where pretty much every game proves the contrary.
That aside, I'm very curious about how buying items will work. It might make the game enjoyably nonlinear, which would be pretty awesome!
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on: 08/29/13, 00:40 |
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08/29/13, 00:42 |