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Link to the Past 2 Announced for 3DS
News reported by 
(Editor)
April 17, 2013, 17:38
 


On the Nintendo Direct, Reggie just announced a sequel to Link to the Past. Amazing. Will post new details as they arrive.

A New Game in The Legend of Zelda Series: Nintendo developers are working on a new game set in the world of The Legend of Zelda: A Link to the Past, which launched for Super NES in 1992. The game makes use of the 3D abilities of Nintendo 3DS, and allows Link to become a drawing and move along walls. A 3D video of the new game is now available to download in the Nintendo eShop for Nintendo 3DS. The game is scheduled to launch this holiday season.

From Polygon:

Reggie Fils-Aime, president of Nintendo of America, says the 3DS sequel will "reinvigorate the flat 2D world of A Link to the Past with a sense of height and volume" by utilizing the stereoscopic 3D capabilities of the Nintendo 3DS. The game, which does not have a final title in North America, will feature "an original storyline and all new dungeons."

Update: Nintendo confirmed to Polygon that the new Zelda game set in the world of A Link to the Past is being developed by series producer Eiji Aonuma and his team at Nintendo EAD.








Source: Nintendo Direct / Nintendo press release | Polygon

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04/17/13, 17:38   Edited:  04/18/13, 17:50
 
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I'm super pumped, but I hope it's more than a simple remake of the overworld with new item order and new dungeons. I have a feeling that this will basically feel like LttP: Master Quest, but maybe I'm wrong.

Also...what do you guys think of the whole "turning into a drawing" thing? I don't want to say that I think it sounds stupid...but I feel like it's kind of an odd idea to put into a spiritual successor to LttP. It's such a new/different idea, that I feel like it probably should've went into its own game.

I also don't want to say "it looks gimmicky", but time will tell if it adds a lot, or it feels like an unnecessary "hook" for something that looks like a retro game.

Posted by 
 on: 04/21/13, 09:44
Shadowlink said:
That's just it though, it didn't just get easier as you got new items, it made it so you didn't HAVE to do stuff over and over again. There really shouldn't have been much repeating of that temple at all, unless you were going for a speed record.

And the timer stopped in the safe zones, giving you time to plan your next move. It really wasn't the big deal everyone makes it out to be IMO.

Agreed. I was quite skeptical of the Temple of the Ocean King when I first encountered it, but after playing the game through - I came to really enjoy it. It added a whole new twist and progression to the admittedly tired formula the series had been repeating for the last few games. I've actually been considering going through Phantom Hourglass again recently. I've just been swamped with new games lately, and I haven't had a chance. Curse you and your amazing library of games, 3DS! lulz.

Anyway, it'll be good to see a new main-line Legend of Zelda game again, especially considering the last two console games were basically spin-offs.

Posted by 
 on: 04/21/13, 17:45
@PogueSquadron

It threw me off when I first saw it in the trailer, but after watching the footage? I like it. It's a neat element. I just hope they find some interesting uses for the mechanic along the way.

Posted by 
 on: 04/21/13, 22:27
GameDadGrant said:
At the very least, it should be more of a "Zelda" game than the last game we saw (Skyward Sword) which pretty nearly removed the element that makes "Zelda" what it is. And that element is, my friends, called exploration.
Aside from the first Zelda game on NES I don't think the series has ever really been about exploration. The 3D Zeldas especially just give the illusion of exploration by having huge, open spaces of emptiness, but there's almost always only one place you can actually go at any given time. All Skyward Sword did was cut out the illusion.

Posted by 
 on: 04/21/13, 22:49
@Mop it up

It depends on what you mean by exploration I guess. Sure you might be herded towards a specific destination, but in OoT, MM, and TP the entire journey along that route would be chock full of secrets to explore and find.

I remember my first couple of days with Twilight Princess. After I got the bombs from the second dungeon, I spent two hours riding around Hyrule Field blowing stuff up and poking my way through hidden caves. It was glorious. That was the magic I'd first felt with Ocarina of Time, and something I hadn't felt in Zelda for a while at that point.

Wind Waker didn't really have that, it was sailing from point A to point B with a few tiny islands along the way. SS was much the same, except on land.

Posted by 
 on: 04/21/13, 23:13
@Shadowlink And what was in those caves? Rupees? Whoop-de-doo.

Posted by 
 on: 04/21/13, 23:22
@Mop it up

Maybe it's because I wasn't as trained how you're "supposed" to play video games yet, but I explored a ton in Ocarina of Time. Obviously some places were blocked off but pretty much as soon as you leave Kokiri Forest, the game opens up in a huge way. If you just do what Navi tells you to the whole time, you won't explore much but if you don't stick to the beaten path, there was much fun to be had.

Posted by 
 on: 04/21/13, 23:33
I'm wit Mop it Up, you can try to explore in OOT but there isn't much interesting to find.

Posted by 
 on: 04/21/13, 23:34
Exploration was its own reward.

Posted by 
 on: 04/21/13, 23:37
Hopefully the inventory upgrade system is something that is here to stay... when you are rewarded with materials that will help you upgrade your gear, it can make sidequests and exploration more worthwhile.

Posted by 
 on: 04/21/13, 23:51
@Mop it up@Zero

Heart pieces, skulltulas, the thrill of finding a hidden cave....

You guys are no fun.

Posted by 
 on: 04/21/13, 23:54
Heart pieces were enough in the original LTTP... and the few optional items hidden about.

Harder difficulty helped make it worthwhile to collect them too, of course.

Posted by 
 on: 04/22/13, 00:00
I think I was more let down by the lack of enemies in the 3D overworlds. There's hardly anything to fight in them, whereas the 2D games were packed with them in every screen. So there's not really anything to do as you traverse the huge expanses of land.

Also Link moves too slowly!

Posted by 
 on: 04/22/13, 00:03   Edited:  04/22/13, 00:06
@Shadowlink

I spent most of my time on "Wind Waker" not caring at all about where you were supposed to go or about the storyline and focus on all there was to find and to do in the world. So...

Posted by 
 on: 04/22/13, 03:22
Simbabbad said:
@Shadowlink

I spent most of my time on "Wind Waker" not caring at all about where you were supposed to go or about the storyline and focus on all there was to find and to do in the world. So...

This. Damn skippy.

Posted by 
 on: 04/22/13, 03:41
@Simbabbad @kriswright

Yeah but how hard was any of that to find?

Every square has an island. The smaller ones (i.e nearly all of them) had one or two things to find at most, with a very limited area to search. It didn't really have quite the same thrill as the other games.

Posted by 
 on: 04/22/13, 03:59
@Shadowlink

Sailing was the experience for me, not so much the exploration. Set the wind in whatever direction you wanted to go, hop in your boat, and then just go off into the vastness towards something new. That sailing music, IMO, pushed it into the next realm. I always got pumped when that thing came on. Sure, you knew every square had an island in it, but that isn't going to take away from the exploration. You had no idea what was there, what you needed to advance on there, or anything. You just went off, into the blue, and whatever happened happened.

But I've never been a huge fan of the horseback (the human hubs have always been my favorite). Riding a horse across a vastness of brown looking for a hole in the wall on this cliff that I've been riding next to didn't ever seem exciting.

Posted by 
 on: 04/22/13, 04:10
@missypissy

As opposed to riding a boat across a vastness of blue?

A bit more scenery in the field version IMO.

Posted by 
 on: 04/22/13, 04:56
Wind Waker felt way more. Sure technically you could just find the one island... but I'd often just start sailing without looking at the map and see where it brought me to. And when you found something, it was often substantial! Unlike OOT where 90% of the secrets were "bomb this huge rock that is in the middle of a field and obviously going to lead to a hole that has nothing in it".

Posted by 
 on: 04/22/13, 06:17
@Zero

...As opposed to landing on this tiny island in the middle of the ocean that has nothing good on it

I can do this all day guys

Posted by 
 on: 04/22/13, 06:51
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