Wait a second! This isn't the Negative World Podcast! What is this Euphonic thing?
Well, glad you asked disembodied question-asker!
Welcome to the Negative World Euphonic podcast! These will not necessarily be a consistent ever X-weeks kind of thing, but from time to time Joe (Ninsage) and I (DrFinkelstein) will be recording episodes of the show where YOU negative-worlders get to help celebrate Video Game Music!
Each episode we will have a thread prior where it will be up to you to help us think of some of the best video game songs based on certain themes. The only restriction is that the song must have been featured in a game that was on a Nintendo console at some point (this does include Virtual Console).
Once that's all sorted, a new episode will be recorded where we feature three songs per theme while Joe and I will bring some others into the mix to surprise you.
Aquatic Ambiance was a tough call and almost was in, but there were so many great ones we just ended up going a different way.
As for when we say the name, Roykoopa is right that we decided to leave a slight guessing game a la Radio Trivia by announcing it after. We try to announce who submitted it first though and we hope this method gives an element of surprise to each episode even if you've heard a song already.
Though you make a good point and if there's ever a time where a game is new enough to suggest that scenario, like a year or two new, I'll consider putting that disclaimer and at least announcing the game. I appreciate the feedback.
I recognized the Waluigi Pinball music but wasn't quite sure where it was from. I figured it out eventually, but at first it really sounded like Sonic music to me. Does anyone else think it's Sonic-esque?
Totally. I think it seems reminiscent of Sonic because the bass instrument they chose sounds similar to the funky bass samples the Genesis could output, which was of course heard prominently in Sonic games.
I imagine some scenarios where I might want to skip. Like if I was in the middle of Xenoblade and you were going to play something from the end of the game that I hadn't heard yet, I would want to know it's coming so I could skip. Just a thought.
I thought about that, too. As we know, I didn't recognize the Metroid music, and when it came on, I thought "*sigh*, this is gonna be from Xenoblade.." I pictured this lush area I'd only seen drawings of and got all mad. And then it was from Metroid Prime, and I'd forgotten about it, haha. But yeah, it was a solemn 10? minutes.
Very cool podcast. When it comes to music, I'm a bit of a dope, and I can almost never recall any from the games I play, but I do like hearing it this way. I really enjoyed all the music picked, but the standouts (not to kiss up to the hosts or anything) were the final two tracks. Metroid Prime is always great and that track wants me to play it again right now! And clearly I wasn't the only one completely impressed by that Sonic Colors track. And I'm doubly ashamed being a reformed Sega fan not having that game yet, despite the really good reception it received. This podcast just bumped sales for that game, cause I'll be picking it up soon as well. Looking forward to the next show!
Just wanted to chime in and say I got a real sense of satisfaction knowing my contribution was able to encourage people to try a great game they might have passed over like Sonic Colors. That's just awesome. Apparently that game sold nearly 1.5m copies worldwide. No idea why we haven't gotten a sequel =/
There is something that fundamentally turns me off about Sonic Generations. It is the same thing that turned me off about Sonic episode 4. That is, this embarrassing desperation on Sega's part to make a modern Sonic game, but still try to appease all the old, curmudgeon fans by simultaneously saying "sure, it's new, but look! it's got classic Sonic in there too!! eh?! EH!?"
It just feels like a game Gil from the Simpsons would pitch to sell...
"eh? look! he's pudgy and everything!"
This is different than a game like Colors which is reminiscent of the franchise's former glory only in the sense that it also used a no frills, no gimmick approach and instead focused on pure gaming quality.
For songs that repeat every thirty seconds, like some of the Game Boy stuff, maybe don't play too many cycles.
I thought about that, too, a few times (I think Mario World dragged on a bit for me, though I understand with that one), even so with my own submission for the 2nd Podcast. One solid run on that would probably suffice.
Just to clarify for others, though I know you understood, the mario world credits is the full credits song, which has different but similar parts. I didn't cut it off to keep the integrity of the song. But with something like Mario Land, I might have looped it once. But only once. The TMNT song probably could have been cut down from what I found on youtube. I'll surely look at each song in the future and consider this.